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  1. #10
    Player
    Sheidyn's Avatar
    Join Date
    Dec 2024
    Posts
    4
    Character
    Sheidyn Windsor
    World
    Omega
    Main Class
    Dark Knight Lv 100
    If you asked something like this in literally any other game, where you press a button and apply the effect to a player immediatly if the character's animation is nowhere near done or the VFX did not even spawn yet they would call you an absolute lunatic, but for some reason we are settling for less in this game, and i fail to understand why aside from not wanting to adapt to something more accurate to what is happening on the screen is because you relied on this early snapshot cheesing that the game provided, or not willing to adapt to a more methodical gameplay where you can't send your stuff and know it will magically work because the enemy did not read your mind instead of reacting.

    Examples such as:

    - A SMN running in, pressing LB, and not being able to guard it even though realistically, Bahamut takes like 1-2 seconds on the animation to hit you, but since the damage snapshotted, the SMN is rewarded by pressing a button without any thinking aside from seeing people are not guarding. Should i just pray that when a summoner comes in i'll just magically predict when they are going to press a button and i press Guard a second earlier?

    - A MCH LBing you without warning, and no matter what you do you cannot react, and take the damage for free for no reason because you somehow were not reading the MCH mind at the time, getting an easy kill on you

    - A SAM doing full damage LB on you EVEN AFTER the debuff expired because they pressed the button when there was one second left.

    - A WAR literally stunning you when they press the button and THEN landing on you, when clearly the point of the ability is to look like it's stunning everyone around them when they slam the floor. In what other PvP multiplayer game would this make any sense? They would say it looks stupidly silly.

    - A WHM having a insta-stun button where the stun happens first, and the Beam shows up after, this is somehow more wanted? It looks absolutely janky and it feels unnatural.

    The PVP experience before these changes was guessing and hoping you are right, relying essentially on random chances and cheesing some people with no skill required and no counterplay what so ever. Now the game does actually require skill because things get executed in real time (as real time as this game can be of course, the netcode in this game is far from perfect).

    There is skill in predicting your enemy, no doubt, but there is only so much you can display that way, whereas reactionary gameplay where a player needs to be more careful, being aware of the enemy's resources, able to improvise and react to the enemy, shows a greater display of ability and a higher skill gap than having 2 dudes deciding to LB you and immediatly dying, not being able to do anything about it.

    if they revert these changes, i will be disappointed because it means they are settling for less instead of wanting to provide a proper PvP competitive experience.
    (2)
    Last edited by Sheidyn; 01-04-2025 at 03:15 PM.