That's fair. It sounds like a difference in playstyle. You're right that people can walk out of it if they see it coming, but it also means they can walk into it if they don't see it coming, which is fun when you can pull it off. I mostly play FL.Can’t say I agree with this take.
Before 7.1 I never had a problem extending dancer’s lb to 4 seconds. I can’t say I had any issue escaping after extending cc either.
To be honest I think the snapshot changes made it harder to extend dancer’s lb. Now people can walk out it and not get cc’ed which means now they can retaliate against you where before 7.1 if they were in the radius when you lb’ed they’d be cc’ed and can’t respond at all.
After 7.1 I feel like I need to be more careful with my lbs, so you and I have had very different experiences. I don’t know what gamemode you’re experiences are from but just for context my experiences are from both Crystalline Conflict and Frontline.
This right here. I am a DRG main so the skillset that I've picked up of sneaking in DRG LB in CC has been paying dividends while learning DNC in recent days. The one map I used to hate with a passion (Tatami mats) has become so much fun because of enemy team running right into DNC charms while trying to avoid the Mini/Chop bots or frantically trying to get out of a 30k tatami backflip.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.