The delay to certain skills make survivability harder, as you queue in recuperate/purify later as usual because you have to wait for the animation to finish. Reaction time is player skill. It should be rewarded and not mitigated.
The delay to certain skills make survivability harder, as you queue in recuperate/purify later as usual because you have to wait for the animation to finish. Reaction time is player skill. It should be rewarded and not mitigated.
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