Yeah K/A credit has always seemed a bit random, but is far worse now. Apparently we have to determine what the health bars of enemies will be in a couple of seconds and plan our attacks around that. [1]It's also why KOs and assists can feel so inconsistent some matches. I can't count the number of times I hit someone that still had HP, they suddenly drop to 0 when I know I didn't do that much damage, but the game doesn't count it as me having contributed to their demise at all so I get no BH, but the cooldown on my skills still starts, or worse, I completely waste my LB.
It's part of WHY I don't really like the whole FMF and Wildfire thing they expect me to do on MCH either, because even assuming I manage to kill the HP sponges running around now, there's no guarantee it'll count as a kill even when I was the person who got the last hit after completely unloading into them, because what I see on my screen isn't what actually happened and that enemy was already dead by someone else, so I only get the assist credit.
They got me out here trying to bust caps into ghosts, and man, I can tell you the busting doesn't feel good.
[1] This is, of course, impossible.
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