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  1. #1
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    At the minimum, I dislike that we have a mode where animations dictate when the damage is dealt, and yet there are stage hazards which are dictated by the cast bars like in PvE. It's a bit disorienting.

    At the worst, we now have tooltips that are less accurate because they don't explain when you need to activate the button to actually get the effect.

    Most animations also weren't designed to be responsive or snappy with the timing of your presses, they were designed to be flashy for job action trailers. Not really sure there's an upside. At best, it's just different from the previous version (and the rest of the game).
    (5)

  2. #2
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,709
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Post View Post
    At the minimum, I dislike that we have a mode where animations dictate when the damage is dealt, and yet there are stage hazards which are dictated by the cast bars like in PvE. It's a bit disorienting.

    At the worst, we now have tooltips that are less accurate because they don't explain when you need to activate the button to actually get the effect.

    Most animations also weren't designed to be responsive or snappy with the timing of your presses, they were designed to be flashy for job action trailers. Not really sure there's an upside. At best, it's just different from the previous version (and the rest of the game).
    I think that's correct, and is a terrible way to design PvP.
    (5)
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