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  1. #1
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,699
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sleepyhat View Post
    Ever since the 7.1 update PvP has felt absolutely rotten to play. I don't really want to debate other changes, there are many other threads about them, I could probably tolerate them if the nail in the coffin wasn't the animation changes. They are far too slow. So many of my moves simply ghost or don't go off. My ping isn't ideal, but it was manageable before the rework. After 7.1 it's become frustratingly difficult to execute anything.

    A lot of my friends have simply stopped playing. I think some of them would probably return if this was fixed. Yeah, this is what's on my mind at Christmas

    I don't really have anything else to say, but I wholeheartedly wish for this change, and no matter what your grievances are with the current state of PvP, I hope you agree.
    A related issue that I haven't seen discussed much is how much "wasted damage" one pumps out with the new system.

    It is fairly natural to target enemies whose health bars are dropping. For long animations, however, this will invariably be a mistake, because the opponent will die before you apply any damage, and yet the skill still activates and goes on cooldown!

    This has always been true to some extent due to latency, but planning attacks now is completely counter-intuitive, particularly for solo players. Literally the worst PvP combat philosophy I've ever experienced.
    (4)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  2. 12-25-2024 11:25 PM

  3. #3
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,699
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    It's also why KOs and assists can feel so inconsistent some matches. I can't count the number of times I hit someone that still had HP, they suddenly drop to 0 when I know I didn't do that much damage, but the game doesn't count it as me having contributed to their demise at all so I get no BH, but the cooldown on my skills still starts, or worse, I completely waste my LB.

    It's part of WHY I don't really like the whole FMF and Wildfire thing they expect me to do on MCH either, because even assuming I manage to kill the HP sponges running around now, there's no guarantee it'll count as a kill even when I was the person who got the last hit after completely unloading into them, because what I see on my screen isn't what actually happened and that enemy was already dead by someone else, so I only get the assist credit.

    They got me out here trying to bust caps into ghosts, and man, I can tell you the busting doesn't feel good.
    Yeah K/A credit has always seemed a bit random, but is far worse now. Apparently we have to determine what the health bars of enemies will be in a couple of seconds and plan our attacks around that. [1]

    [1] This is, of course, impossible.
    (3)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!