Quote Originally Posted by sleepyhat View Post
Ever since the 7.1 update PvP has felt absolutely rotten to play. I don't really want to debate other changes, there are many other threads about them, I could probably tolerate them if the nail in the coffin wasn't the animation changes. They are far too slow. So many of my moves simply ghost or don't go off. My ping isn't ideal, but it was manageable before the rework. After 7.1 it's become frustratingly difficult to execute anything.

A lot of my friends have simply stopped playing. I think some of them would probably return if this was fixed. Yeah, this is what's on my mind at Christmas

I don't really have anything else to say, but I wholeheartedly wish for this change, and no matter what your grievances are with the current state of PvP, I hope you agree.
A related issue that I haven't seen discussed much is how much "wasted damage" one pumps out with the new system.

It is fairly natural to target enemies whose health bars are dropping. For long animations, however, this will invariably be a mistake, because the opponent will die before you apply any damage, and yet the skill still activates and goes on cooldown!

This has always been true to some extent due to latency, but planning attacks now is completely counter-intuitive, particularly for solo players. Literally the worst PvP combat philosophy I've ever experienced.