Quote Originally Posted by Shurrikhan View Post
Then, I guess my main concern is that, per the norm, feedback will be misinterpreted defensively/fatalistically. Harder Alliance Raids is an easy sell to me, especially if that difficulty doubles as a way to make the content far less rote. 24-man Savage Trials far less so, even if I can appreciate the attempt to do at least something new.

I wonder what a good survey would look like, from which to parse actually useful opinion separately on each among the tuning, encounter design, and the trajectory of the content (how desirable the apparent design intent is to the given player and what adjacent intents they might prefer)...
I completely agree with you. SE's approach to "harder" content is mind-numbingly one-dimensional.

As to a well-designed survey, that's a very good point and the sort of thing one might hope a gaming company could figure out. What a good survey definitely is not is informally polling a dozen Twitch streamers whose livelihood depends on the regular release of top-end raiding content..