Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25

Hybrid View

  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,530
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'd rather have them experiment with actual fresh things instead of reprocessing older content into yet another trial boss but with 24 people.
    (22)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,692
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    I'd rather have them experiment with actual fresh things instead of reprocessing older content into yet another trial boss but with 24 people.
    One thing they seem to have actually done different is the mechanics are extremely random. They are still phases, but it can do a lot of casts in totally random orders or even just choose some mechanics but not others depending on the pull. Maybe they have some pre-set patterns like usual but I didn't particularly catch on to one earlier.
    (1)

  3. #3
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    749
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    I'd rather have them experiment with actual fresh things instead of reprocessing older content into yet another trial boss but with 24 people.
    Amen. Would be nice to have a little variation for endgame activities. Not like there are no other MMO's that do different things one could take inspiration from.
    (7)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #4
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    168
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    I think it's going to be a test to see how well this one does and how long it stays active for.
    (2)

  5. #5
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,230
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Im going to hammer a guess, if successful, they'll prolly mixmatch it with Criterion as gearing alternatives during odd patches. Been fun so far, only issue I see in the future is just getting the 24m maybe they'll reduce that requirement later on?
    (0)

  6. #6
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    I mean Healer wanted something to do, here we go the Doom you get is something you can dispell so your healers needs to pay attention if someone messes up.
    (0)

  7. #7
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,491
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Voidmage View Post
    They have overtuned the difficulty a bit imo.
    It's cool for the high tier raiders to have yet another content for them but after over difficult criterion and braindead alliance raids in EW I am honestly starting to finally lose the last bit of fun and hope I had.
    They always over-tune the content… sorry, this ex turned out to be ultimate, our bad… hope you enjoy.

    They really need to have a team of players who are NDA to test the content. QA is one area where Japanese culture fights against them. They really need more NA/EU testers who can offer brutal but honest opinions.
    (3)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'm just glad they're experimenting with new bends on the core combat content at all, tbh.

    That's not to say I wouldn't like wholly new experimental content, of course, but given that so much of those attempts haven't been that (instead, just bends on past experiments) and, by nature of not being related to core content, haven't been given any real weight (often aborting the project immediately if it doesn't see sufficient use), I'm happy to see that experimentation target something a bit more core this time around.

    (Aside: Personally, next I'd most like to see a new take on dungeons and raids --in the manner of Bozja's, but taken even further in its abnormalities-- each by a different name.)
    (0)

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm just glad they're experimenting with new bends on the core combat content at all, tbh.

    That's not to say I wouldn't like wholly new experimental content, of course, but given that so much of those attempts haven't been that (instead, just bends on past experiments) and, by nature of not being related to core content, haven't been given any real weight (often aborting the project immediately if it doesn't see sufficient use), I'm happy to see that experimentation target something a bit more core this time around.

    (Aside: Personally, next I'd most like to see a new take on dungeons and raids --in the manner of Bozja's, but taken even further in its abnormalities-- each by a different name.)
    That's precisely what's going to happen with Chaotic, as predicted on Reddit when the difficulty level was announced.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mawlzy View Post
    That's precisely what's going to happen with Chaotic, as predicted on Reddit when the difficulty level was announced.
    Then, I guess my main concern is that, per the norm, feedback will be misinterpreted defensively/fatalistically. Harder Alliance Raids is an easy sell to me, especially if that difficulty doubles as a way to make the content far less rote. 24-man Savage Trials far less so, even if I can appreciate the attempt to do at least something new.

    I wonder what a good survey would look like, from which to parse actually useful opinion separately on each among the tuning, encounter design, and the trajectory of the content (how desirable the apparent design intent is to the given player and what adjacent intents they might prefer)...
    (4)

Page 2 of 3 FirstFirst 1 2 3 LastLast