Quote Originally Posted by CVXIV View Post
I'm pretty sure you can use items on other players, can't you?
Like using potions on people, or phoenix downs in battle, or anything else. Never really used Echo Drops on people so I didn't know about that one.
How would that system possibly work in an MMO setting?
It could have changes, but the concept of adding in different materias and obtaining them was fun.
The materia system in FF7 is hilariously broken
I don't think so at all. Of all the FF games I've played, I would say its materia system was the most fun thing to me personally because I could personalize everything.
Every spell is single target until you give it an All materia in a linked slot
That's not necessarily a problem. That could allow you to choose which elemental spell you want to be your AoE for example.
You can get x4 cut and other things to absolutely destroy enemies
That's a bit of an anomaly, quite far into the game as I recall (like with all the 4x materia), but even so it wouldn't necessarily be a problem if, say, it just buffed your auto attack rate by 4x, because we have auto attack buffs in the game.
What games had long recast times?
Whatever the recast time, it certainly felt longer than 2.5 seconds by default. So there was more of a factor of "should I heal or resurrect now?" since the next opportunity might be too late.
with how much people have been talking about healers in the forums I don't think reducing their one dps skill to a 20-30 recast time would do anything beneficial for them
It's not really just for healers. I have just thought what a piece of content that was more mechanically-focussed would be like, rather than the focus being on a DPS check or a 2 minute meta.