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  1. #21
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Connor View Post
    the devs don’t seem to care much anymore about jobs having ‘FF flavour’ or references.
    PCT is heavily based on Relm Arrowny from FFVI, to the point a Lalafell Archon named after Relm is the creator of the school of magic in-universe, it actually leads to PCT being extremely flavourful, and tied to Gunbreaker(who is in turn based on Squall/Leon) as the XIV-original Job that has the strongest connection to past FF games, as opposed to RPR, VPR or SGE(Sage exists in other games but Sage as it is in FFXIV is so different it is Sage in name only).
    (6)

  2. #22
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    PCT is heavily based on Relm Arrowny from FFVI, to the point a Lalafell Archon named after Relm is the creator of the school of magic in-universe, it actually leads to PCT being extremely flavourful, and tied to Gunbreaker(who is in turn based on Squall/Leon) as the XIV-original Job that has the strongest connection to past FF games, as opposed to RPR, VPR or SGE(Sage exists in other games but Sage as it is in FFXIV is so different it is Sage in name only).
    ‘Don’t seem to care much’ isn’t supposed to literally mean ‘do not care at all’.

    The extent varies between jobs. Black Mages does what a ‘final fantasy BLM’ does, which can be boiled down to ‘uses elemental magic to attack’. Likewise with Pictomancer which can be distilled down to ‘draws magic pictures of creatures to do magic/attsck. Bard absolutely does not lol. It what. sings to power up its own arrow attacks? lol And some jobs have lost a lot of what made them feel closer to ‘traditional’ like Dragoons losing a bunch of Jump skills. To me the level of ‘Dragoon’ any job has is directly proportionate to the amount/frequency of Jumps lol. Hell they could make it like 22 Jump abilities and I’d be like ‘at least it’s a classic DRG’ lol. Or Astrologian having elements of its design that mirrored an FF ‘Time Mage’ like Time Dilation or Celestial Opposition. Plus Retrogradation from PvP in HW or SB lol, I remember you!

    Summoner is another one that I’d say has ironically lost some of its ‘ff flavour’…in their attempts to make it more ‘traditional ff’ lol. The job is usually associated with two things; high MP costs on a variety of versatile summon spells, and having generally long cast times on those summons. Instead we only have 3 summons out of the billions of options we could’ve had, and to make things worse the job’s entire identity is being siphoned into association with a single summon (Bahamut lol).
    (0)
    Last edited by Connor; 12-24-2024 at 07:16 AM.

  3. #23
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,033
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    and not enough on its original predecessors... and this might seam confusing given that the game is littered with other ff references and systems. yet everything from the shifting sense of narrative, the gameplay and even the boss design is drawing too heavily from WOW and not enough from other FF games.

    it needs to look back at some of the older and better FF games and see what they did with combat and with story, then hopefully it will see that at this point it is coming too close to emulating the experience of wow. including all of its mistakes...
    Did you play retail WoW? I suppose not, because the bosses' design in FFXIV are the barebones of the bosses' design in retail WoW.

    An example would be a boss fight in WoW where you attempt to run away from the boss until you reach the end line without letting it catch you. Another boss fight has you riding a minecart to escape from the dungeon's boss while throwing explosives at it. My favorite boss design to date in WoW was where you have to mount up and chase the boss across the dungeon's map, or mount up and escape far away before a one-shot area-wide mechanic catches you.

    Meanwhile, FFXIV bosses are simply you fighting a boss in a circular or a square arena, with most of the mechanics being a partywide attack, tank buster, and a stackmarker. Definitely nothing alike.
    (11)

  4. #24
    Player
    Thaciscokidd's Avatar
    Join Date
    Sep 2015
    Posts
    531
    Character
    Alfimi Einst
    World
    Golem
    Main Class
    Reaper Lv 100
    And WoW drew from Everquest and whatever big MMO comes next should draw from WoW, GW2, ESO, and FF XIV.

    Unless they're just gonna jump forward and make Sword Art Online, you build upon what worked in the past. You learn from their success and mistakes and try and make a better product.
    (9)

  5. #25
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kranel_San View Post
    Meanwhile, FFXIV bosses are simply you fighting a boss in a circular or a square arena, with most of the mechanics being a partywide attack, tank buster, and a stackmarker. Definitely nothing alike.
    You forgot the overly flashy 15 seconds long wind-up animation for the boss that signifies he will slice either right or left side of the arena. Don't forget to move 1 inch in the opposite direction while hugging the boss's bum.

    And if developers feels daring, they might throw an In/Out mechanic. Are you excited already?
    (4)

  6. #26
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Hot take. FFXIV doesnt copy other MMOs enough. The reason WoW was / is so successful is because it copies other successful things from other MMOs or copies things and makes them better.

    Dont try and reinvent the wheel.
    (3)

  7. #27
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hallarem View Post
    Hot take. FFXIV doesnt copy other MMOs enough. The reason WoW was / is so successful is because it copies other successful things from other MMOs or copies things and makes them better.

    Dont try and reinvent the wheel.
    Mao heard from friend whats played FFXIV 1.0 that designer of FFXIV 1.0 ignored what was learned from other MMOs and decided to "reinvent the wheel". Anyones know if what friend said is true?
    (0)

  8. #28
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,033
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Thaciscokidd View Post
    And WoW drew from Everquest and whatever big MMO comes next should draw from WoW, GW2, ESO, and FF XIV.

    Unless they're just gonna jump forward and make Sword Art Online, you build upon what worked in the past. You learn from their success and mistakes and try and make a better product.
    Even if you jump forward and make a Sword Art Online game irl. It has to be based on things from the past generations, and the anime was already based on JRPGMMOs from 2000s to 2010s era.
    (0)

  9. #29
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eraden View Post
    Mao heard from friend whats played FFXIV 1.0 that designer of FFXIV 1.0 ignored what was learned from other MMOs and decided to "reinvent the wheel". Anyones know if what friend said is true?
    No

    Legacy was garbage was because it tried to be FFXI 2.0 but lacked everything that made 11 actually good and substituted the lack of depth with puddle deep content and sky high PC spec requirements for the stupidest reasons
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #30
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,533
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eraden View Post
    Mao heard from friend whats played FFXIV 1.0 that designer of FFXIV 1.0 ignored what was learned from other MMOs and decided to "reinvent the wheel". Anyones know if what friend said is true?
    Copy and paste was one of the biggest problems of 1.0. They reused basically everything multiple times.





    Cheers
    (1)

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