Also I know I've made a thread once asking to split upper crystal from lower crystal, and while I don't think it was misinformed, I also don't think it always took the reality of queues into account... Anyway, I think SE should seriously consider on top of this to actually monitor how other online games do their matchmaking and ELO systems, and while none has the perfect system, they tend to have an adjustable bracket that will start thin, narrowing between players of the same skill, and it will widen and widen until it finally finds enough players that can face you. I don't see why this shouldn't be a thing here (within limits). Reading that other thread about Materia and it becomes painfully obvious that they'd benefit greatly from a matchmaking that tries to enlarge its search radius beyond the closest league hardcoded by the system until it can fill up a queue...