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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    A stat squish could be of some value, as long as it doesn't screw over synced non-trivial content.

    A level squish accomplishes nothing beyond the aesthetic ("Having three digits seems ugly!").

    An ilvl squish is likewise purely aesthetic unless it comes with a stat squish, so...

    Personally, I'd like to see a combined stat and ilvl squish that essentially removes the post-cap progression for each old expansion, such that the gear with which one completes expansion A's MSQ is only a few ilvl sub-tiers short (65, 70, 75) of where the next expansion's progression begins, forgoing the need for poetic farming per expansion while allowing for each current expansion to see noticeable progression without quickly requiring absurdly large numbers (and proportionately more computational load among what's affected by them).

    ...but only if and as we get some reshuffling of abilities to allow for earlier acquisition of a satisfying toolkit (e.g., a level 70's worth of skills by 50), and/or we revise jobs for greater identity and diversity, since either of those things would require considerable clean-up of past content anyways. Without that, I worry they'd just leave old content a poorly-scaled mess.
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    Last edited by Shurrikhan; 12-23-2024 at 05:47 PM.