Quote Originally Posted by Neft View Post
the proper way is to re-do the scaling of the entire game
They did re-scale the whole game already in Endwalker. Essentially reduced it all to a 5th of what it was to future-proof the game. I do think they could squish some other aspects of the game though.

Item levels increment by 5, or even 10. So we could squish item level to a 5th so we increment by 1 item level instead.

We could squish level a bit. 30 is when we unlock jobs, so we could just kill enemies to level to 10, then it get slower. ARR could finish at level 30, allowing the level cap to be 80.
im just worried that XIV is going down the same path that WoW went down that brought about the level squish and also brought about the screwing of its content areas.
The current implementation of the stat squish actually didn't ruin content that much. The minimum item level community was assured the content would barely change, and it didn't really. You can still enjoy old raids this way. I'm not saying the stat squish didn't affect them, but I think the greater influence is from things like job, potency and stat changes over the years (such as Determination buffs, Parry becoming Tenacity, Accuracy becoming Direct Hit).
but with XIV my biggest worry is they'll let us go above 100 the stats will continue to get out of hand
They mentioned this concern prior to Dawntrail but confirmed we would still become level 100. They have since said they are discussing ideas to replace it such as "Skill Trees, Talents and Ability Points" but that these are just early ideas being discussed.