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  1. #1
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100

    /r/ffxivdiscussion: What would a successful 8.0 job rework look like to you?

    There's a good thread on /r/ffxivdiscussion going regarding the topic of 8.0 job reworks. It's got more than a few good suggestions there, so I'm going to help spread awareness of the thread by posting it here on the official forums.

    ---------------------------------------------------------

    Original Post:

    Yoshi P has said that a major job system overhaul is slated for 8.0. What would you consider a successful rework? Harder jobs? Less button bloat? End of the 2 minute meta? Something crazier like talent trees and specs?

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    Notable Comments:

    More varied damage profiles. Not every job must have a 120s burst as its strongest point. Some can have continuous damage, some can have different low CD actions to juggle, some can still stay with the 120s burst (although the strength of buffs would have to be addressed).
    Fillers should also ideally be relatively entertaining, at least of some jobs, and not a mindless 1-2-3 spam.

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    I don't know. I give up. They can do whatever. (Not a good comment, but it's definitely popular)

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    I'd personally like them to dial hard into class utility.
    Rotation and button wise is whatever and they can simply rip a lot of PVP things to change it up, but they can do a lot of cool thematic things with utility if they just dropped some cookie cutter stuff like rdm/smn only having res or the idea of "selfish" and whatever prange is right now.
    Buttons that can be pressed with skill expression (like tengetsu on samurai), or stuff that is felt in combat scenarios (like expedience) are things I want every class to have.

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    I miss being able to read the room and contribute. I remember having TP and MP songs as bard, and I felt really useful, or at least a lot more than I feel I contribute now. I liked being a little more reactive, I guess? I don't want TP back but there have to be other ways to make that kind of gameplay possible again.

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    Get rid of the raid buff 2 minute meta:
    Remove group buffs from most jobs. Maybe everyone except Dancer and Bard as they're more support oriented, but then I'd like Machinist to support as well.
    Give each job a unique gameplay rotation not all based around big buffs on even minutes and small buffs on odd minutes, and balance jobs by potency per minute.

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    I feel like people are overhyping a throwaway line Yoshida said. I don't expect anything out of the ordinary.

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    The PVP rework gave all the jobs unique traits and gimmicks.
    Just… do that for the PVE ones too.
    I don’t care if it makes for the worst balancing the game has ever seen initially. It wouldn’t be boring. Blank slating all the current jobs is probably the only way they can get out of the apparent design dead end they’ve made for themselves. I’m sure people would be pissed that their beloved classes have been changed but since that happens once or twice an expansion anyway (I see you this time BLM) it’s something everyone has either already dealt with or will end up dealing with regardless.

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    2 minute meta is gone. Raid buffs in general (aside from bard, dancer, and Astro) could be completely removed or be purely personal (ie brotherhood still generates chakras for the monk but doesn’t increase party damage) or purely utility.
    Offensive toolkits radically diversified. Some strict, some proc, some priority, some plate spinning etc etc.
    Tanks actually position, interrupt, stun, mitigate, and tank. Like tanks.
    Healers go back to being how they were pre-ShB and also have radically diversified kits.
    Alternatively to all of the above, just copy/paste pvp jobs with a handful of extra buttons as needed. Genuinely by give-a-f***-o-meter is basically at zero right now. 8.0 is going to have to do some MAJOR heavy lifting to get me to care about 14 like I did before about the mid point of endwalker.


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    Source: https://www.reddit.com/r/ffxivdiscus...ork_look_like/

    Feel free to visit the thread yourselves or discuss this topic below, cheers.
    (4)
    The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.

  2. #2
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    People are going to get a huge shock if they want SE to get rid of homogenization and make every job unique.

    The community can't handle PCT being as good as it is currently but somehow wants SE to do that but for every job.
    (7)

  3. #3
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Collin_Sky View Post
    People are going to get a huge shock if they want SE to get rid of homogenization and make every job unique.

    The community can't handle PCT being as good as it is currently but somehow wants SE to do that but for every job.
    i feel like there's a lot of former wow players coming in and wanting it to be like this and frankly i'd rather have homogenization rather than god comps/only being brought for 1 (one) specific skill you have like bloodlust
    (2)

  4. #4
    Player
    Sylpharia's Avatar
    Join Date
    Oct 2023
    Location
    New Gridania
    Posts
    79
    Character
    Sylpharia Shinespire
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by grinkdaboy View Post
    i feel like there's a lot of former wow players coming in and wanting it to be like this and frankly i'd rather have homogenization rather than god comps/only being brought for 1 (one) specific skill you have like bloodlust
    You mean like RDM and their rez? And before you mention their buff, picto brings that aswell with alot more damage.
    In regards to 'only bringing things with bloodlust' said classes/specs are currently top tier classes in Retail WoW.
    (0)

  5. #5
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    458
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Collin_Sky View Post
    The community can't handle PCT being as good as it is currently but somehow wants SE to do that but for every job.
    Picto being as good as it is isn't tied strictly to its uniqueness. If you nerf potency, it would still retain its identity without being too strong.
    (3)

  6. #6
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
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    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Picto being as good as it is isn't tied strictly to its uniqueness. If you nerf potency, it would still retain its identity without being too strong.
    If you want every job to have its own strengths and weaknesses, then "doing the most damage" is going to be one of those strengths.
    (0)

  7. #7
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    man people are going to be mad when they find out yoshi p never said 8.0 is a job overhaul.
    (4)

  8. #8
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    431
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Musashidon View Post
    man people are going to be mad when they find out yoshi p never said 8.0 is a job overhaul.
    Except he literally did during the Dawntrail Combat Live Letter and later reiterated it during Dawntrail's launch patch notes reading.
    What he shot down was the misconception people had of 7.2 introducing job overhauls.
    (2)

  9. #9
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    1. Vary the skill floors (and ceilings).
    Not every job needs to be able to be played by Joe Moron who just discovered that computers exist yesterday. BLM is/was so popular for so long because it had a higher skill floor, so do this for more jobs. Keep some jobs easier if you have to so Joe Moron doesn't feel left out if you have to--SMN, WAR, and WHM will always be there for him.

    2. Vary the playstyles of Tanks and Healers more.
    Currently, all Tanks have the same playstyle--123 combo, press a button to make it more powerful, build a bar, spend on capstone abilities. Healers are no different--basic heal, heal with seasoning, AOE heal, AOE heal with seasoning, CD that copies something from another job, capstone that may as well do infinite potency healing. Boring. I hate it. How did WoW manage to make 7 healers and 6 tanks insanely unique and fun and XIV can't do it with 4?

    3. Give healers more robust DPS options.
    Doesn't have to be a full cDPS rotation, anything more than one button to press over and over would be an unfathomable improvement.

    Problems with their over-adherence to the 2MM aside, if at least one of these things happen I will be over the moon.

    Also,

    4. DON'T TAKE AWAY RAISE FROM SMN AND RDM.
    I WILL QUIT THE GAME IF THIS HAPPENS.
    (1)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  10. #10
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by NegativeS View Post

    4. DON'T TAKE AWAY RAISE FROM SMN AND RDM.
    I WILL QUIT THE GAME IF THIS HAPPENS.
    Bad take. Caster raise is a huge problem.
    (Either give it to them all or remove it altogether, I don't care which)
    (3)
    Last edited by Collin_Sky; 12-19-2024 at 08:13 AM.

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