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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    Post-EW though, if a fight ends at 7:50, that's too bad, you just killed 10 seconds before your next full alignment and nothing you can do will fix it because there's no flexibility.
    Tbf, only in parse culture does the party killing something 10s before yet another of an individual's burst cycle (i.e., in less time) seem a bad thing...
    (3)

  2. #32
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,182
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Connor View Post
    I think different burst timings / less standardised cool downs could be a good way to ‘diversify’ things a little. I’d even say to do some as low as 30 sec cool downs. Basically as long as it eventually reaches ‘120’ any cool-down could work while enforcing a specific ‘burst window’. Even like 10-20 second cool downs would still fit in there lol (maybe a bit short but I just mean in theory’. It would still end up the same as what we have now at 120s mark but at least you’d get to use your support a bit more actively.
    That's true, so long as everything "aligns", it would not matter for balance purposes whether someone has a 120s burst CD, or a 30s, or even a 240s. So long as the potency numbers and all scale properly to account for the increase respectively decrease in burst windows and the relative gain from alignment, it could all be numerically balanced but feel distinct. I mean in virtually all ways Pallies are on a 60s burst cycle, not 120s.
    (1)

  3. #33
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,140
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Tbf, only in parse culture does the party killing something 10s before yet another of an individual's burst cycle (i.e., in less time) seem a bad thing...
    Maybe fflogs should start ranking individuals on speed and not damage... Maybe.
    (0)

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    Maybe fflogs should start ranking individuals on speed and not damage... Maybe.
    They could, but then you'd be even more directly ranking individuals based on their teams. /shrug

    For my part, I'd just like to see it based on relative potency (with Crit chance counted proportionately each strike instead of only on crits but stat options counted), as to not count differences in gear-based primary stat or Crit luck.
    (0)
    Last edited by Shurrikhan; 12-23-2024 at 05:59 AM.

  5. #35
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,140
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Imagine being ranked by team in a team based game. Rip PF players I guess.

    But that should already tell all there is to say about the competitive/ranking part of fflogs...
    (0)

  6. #36
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    837
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    Imagine being ranked by team in a team based game. Rip PF players I guess.

    But that should already tell all there is to say about the competitive/ranking part of fflogs...
    I think the point being raised here is that it'd be like aDPS, a metric that depends heavily on party comp compared to rDPS (which still does but to a lesser degree). It's happened before, the best speed times were often with BLM in EW, for instance, but the best rDPS numbers didn't necessarily have to be so since SMN had good buff contribution in 15s buffs.
    (0)

  7. #37
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    I'm just curious if there's a way that when a PCT draws their motifs when unable to target an enemy, that the damage is reduced when used. Say Unable to look at the object, the PCT draws it from memory, hence will not be as potent as when able to draw it when looking directly at it.

    So when they draw it during fights normally the potency is more justified and doesn't affect it unless it's during downtime
    (0)

  8. #38
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,140
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aco505 View Post
    I think the point being raised here is that it'd be like aDPS, a metric that depends heavily on party comp compared to rDPS (which still does but to a lesser degree). It's happened before, the best speed times were often with BLM in EW, for instance, but the best rDPS numbers didn't necessarily have to be so since SMN had good buff contribution in 15s buffs.
    And this is where people finally start seeing the light and understand that no matter the metric, fflog will heavily bias ranking toward specific, different metas emerging for different metrics.
    Still, my original reaction was to the comment that current rankings tend to favor delays for specific kill times, which feels kind of funny when one thinks about it. You're holding the kill. For a better number.
    (0)

  9. #39
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    837
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    And this is where people finally start seeing the light and understand that no matter the metric, fflog will heavily bias ranking toward specific, different metas emerging for different metrics.
    Still, my original reaction was to the comment that current rankings tend to favor delays for specific kill times, which feels kind of funny when one thinks about it. You're holding the kill. For a better number.
    No metric is perfect or will ever be, but they're the best thing we have. Each of them tells a different story and is going to thrive in different environments. Since FFXIV's battle content tends to be fights against one boss or gauntlet of bosses one after the other in Ultimates, this is how we can check balance. In another game like WoW, the differences are noted depending on encounter type (Patchwerk, cleave, spread cleave, adds, etc.).

    Metrics are simply a tool to help us analyze. A useful tool; they cannot be looked individually in a vacuum but overall and compared with each other. It is also important to note that all metrics from that website were created due to community suggestion.
    (1)

  10. #40
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    DNC, BRD, AST.
    (0)

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