Despite how it looks the mobile game (from my understanding) is an entirely different client running on entirely different coding to the ‘main game client’. Like, the similarities are all visual rather than technical.

Thus, the mobile game is able to implement a lot of things that they couldn’t/wouldn’t do for the main game. But at the same time, that also means none of it is actually ‘portable’ between each the two versions. Since they’d still have to develop an entire new movement system from scratch to use the same one as mobile does on the main client. Similarly with attack/skill animations that exist in the mobile version but not the main game.

That was my understanding of it anyway.