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  1. #35
    Player
    Rebeccubus's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Rebecca Shadowhurt
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Krokov View Post
    Yes yes they did. Though with the six minute cool down It won't be something that happen often.
    Thats exactly what i wanted it to be. If it were too strong then healers would lose some of their power and fantasy as healers. Im so glad they implemented it how they have.

    Now i just want to see it added into hardcore with limitations that scale based on the difficulty of the content. Current idea I have is something like the party getting a pool of PD raises they can use per pull (healer raises are unaffected and can be used as much as you have mana). Maybe something like EX getting 5, Savage getting 2/3, and Ult getting 1. Then you could also nerf rdm verraise and fix raise tax. Same with summoner. If everyone can raise then SMN and RDM raises become simply helpful utility as an extra raise on top of the pool rather than a necessary prog thing, meaning you can buff their damage. You also wouldnt feel like you HAVE to have them for prog. (I also.think the other dps should have more unique utility and more equalized damage output but thats a big thing to get into)

    Theres tons of ways to implement it, this is only one idea i have, but im so glad they did this. I never thought theyd actually do it, especially not so soon.
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    Last edited by Rebeccubus; 07-25-2025 at 01:06 AM.