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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kohashi View Post
    Let me say this, it is hard to compare how Blade and Soul bosses relate to FF14 in terms of mechanics but in talking strictly about the fight pace and mechanic speed (how fast they happen), they are somewhere around Ultimate+.
    The "savage" counterpart is very fast-paced, requires precision in execution as well as class rotation (bosses have hard enrage if you can't DPS), knowledge(muscle memory), and fast reaction time. There are no telegraphs, there is no afking pushing 1 button. Move your feet or die. The combat is extremely punishing and some classes have a very high skill ceiling of entry and mastery but they are also extremely rewarding.




    Very easy in fact. By giving each class iframes and regen (similar to Bloodbath) inbuilt into some spells to alleviate some of the mistakes and damage taken. Make the combat fast-paced and punishing. I do doubt ff14 can support such a system with the current netcode and how everything works.

    That’s an action game, completely different from tab target mmos.
    (3)

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    676
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That’s an action game, completely different from tab target mmos.
    right, but also each class is unique, has 0 button bloat, with 0 homogenization, and 0 burst phase while the fights are difficult, engaging, and rewarding. Pretty much what most of the people in the forums complain about.
    (0)