Quote Originally Posted by Jeeqbit View Post
Maybe the increase in the amount of jobs over the years has diluted how often you see Red Mages or Summoners
Honestly I think this is a good argument for WHY we should diversify the ressing role a bit. RDM and SMN having raises has been a design trap for them in balance, and as you say they will be around less for emergency resses as more classes get added, putting more pressure on healers. It is probably an issue showing itself more as time goes on.

Well that is Savage. I wasn't referring to Savage.
Sorry, to be clear I was agreeing with you and just adding on that the issue ALSO presents itself with the opposite problem in harder fight designs. You were correct.

While I agree, the truth is there are people playing the game purely for the story or for social reasons and are completely hopeless at games
I also understand this as a goal and is why I really like trusts. Letting new players go at their own pace is great. Though it is hard because you cant design the game for everyone at once of course. I think that what we got in DT is a good level of difficulty for most casual content. That WILL alienate some players that can't match the required skill, but that's true of the majority of games. If anything I'd want the devs to invest in better designs to help give players opportunities to improve (like trusts and hall of the novice). I also feel that diversifying the raises via phoenix downs will actually HELP those that are hopeless at the game. Currently, unless a healer invites friends or uses pf, they have to get LUCKY with a SMN/RDM joining their group, which will be rarer with time as you say. If they get unlucky then the full pressure is on to be perfect. Making it so everyone has access to even a really weak res would help those players as it'd be easier for others to carry them.

I feel like people really did ask for this
What i remember is healers saying "We are bored and have too many heal buttons that we don't need. Ideally we want the damage buttons back, but you seem insistent on giving us all these heal buttons so can you at least make us need them?" and then thats when we got the Abyssos fight design. Thats what i remember, anyway.

The raidwide back-to-back thing though has always been in Savage really
Yeah it has been, as has the instakill body-check mechanics. But they got more prevalent and more aggressive about them as a reactionary measure to complaints, from my observation.