Quote Originally Posted by Jeeqbit View Post
The reason I think that they changed it from Stormblood was actually because I don't think it was intentional for healers to have all these attacks.
Honestly? You do make good points, and its very possible they never intended for healers to have so many damage buttons. This argument may be flawed due to stuff like cleric stance however, because that was flat out just a damage stance for healers to manage, not even something they got from a DPS class via shared actions.

That said, at this point I feel like the easiest and best fix to implement would be giving healers back some of those damage buttons. FFXIV is just designed as a game where theres loads of time for damage dealing and aside from really hard fights, healing is often quite slow and predictable. There would be a LOT more work on fixing fights to be more engaging for healers because so much content was designed around them having more damage buttons so they have something to do when they weren't healing. Even newer content struggles with this when the damage is just not high enough for healers to be engaged. Adding some extra damage stuff to do would make it more engaging. It would be like if tanks only had a 123 combo and the rest of the bar was mit. It would be boring af because aside from wall to wall pulls and hardcore content, theyd have nothing to do but that 123.