Quote Originally Posted by Valence View Post
The reason they're removing friction and blocking points is precisely because people complain about relying or depending on other players. Tank dying because not healed properly? Tanks complain that they rely on healers -> SE makes tanks invulnerable and self healing. Running dry of MP? Players complain that rotations are MP negative and that you need a rphys to refresh on longer fights -> SE deletes the whole system and makes rotations MP positive and individual.

And so on.
In my opinion that's both the player's misunderstanding their frustrations (players are often good at finding problems but horrible at solutions), and the devs making poor choices of solution.

At certain times classes DID need more self agency. Relying on other's for your main basic resource was, to me, a bad thing (its different when someone can boost your ability, like when casters could give other MP which was nice after someone was raised). It also does suck when someone's performance is weak enough to halt progression. However, I feel the way they reacted to those complaints was wrong.

This idea would both make players a BIT more reliant on others, but also make them able to DO MORE to help others. People are generally frustrated when they feel like there's nothing they can do, not just when other's screw up. The frustrating part of a healer dying is that you have to slowly wait for death when the boss is at 70% and there's a raidwide and stack coming up in a minute and you know you can't beat the boss before wiping. The devs can make team-play satisfying and not feel like being team-RELIANT to a degree that is unfun.

That said, we should also push back on people that want to play the game SOLO because that's going too far. As long as we have the class trinity, we rely on each other at a core level and that's okay. Non-tanks should rely on tanks to take the big hits. Non-healers should rely on healers to keep everyone healthy. Non-dps should rely on DPS to make the fight end before half an hour (or enrage in hardcore of course). These are good things, but it is also okay when the lines are crossed a BIT. In my opinion the devs have done a good thing by trying to make people feel like they have more agency, but they did it in the wrong way.