Well said. The idea that Duty Support was created to allow one to avoid impatient, rude players is peak absurdity.Here's what Duty Support is literally for:
The Duty Support system allows you to bring certain NPCs with you into instanced dungeons required to progress through the main quest without queuing with other players.Nothing to do with watching cutscenes.
If someone cannot be arsed to wait a moment or two for other party members to watch a cutscene, I'd suggest that they form a static of like-minded and similarly-capable individuals for speed running content. Anything less runs the risk of partying up with low performers who will waste seconds upon seconds not doing top-notch DPS while falling prey to mechanics, to say nothing of watching cutscenes.
Yes, that's what I said.Here's what Duty Support is literally for:
The Duty Support system allows you to bring certain NPCs with you into instanced dungeons required to progress through the main quest without queuing with other players.
If you are vehemently against the idea of a rude party member deciding to pull the boss without waiting for you to get through your cutscene, you can use Duty Support.
Maybe there is a middle ground. Perhaps they can add the "Duty Complete" to the Duty Finder Settings. That way, those people who generally want to skip cutscenes can just enable that setting and they won't be grouped with any new players. They'll potentially miss out on the bonuses, but that is their tradeoff for no cutscenes. If you don't have that setting enabled, and you get a new person, then cutscenes can't be skipped.
Isn't this letting the tail wag the dog?Maybe there is a middle ground. Perhaps they can add the "Duty Complete" to the Duty Finder Settings. That way, those people who generally want to skip cutscenes can just enable that setting and they won't be grouped with any new players. They'll potentially miss out on the bonuses, but that is their tradeoff for no cutscenes. If you don't have that setting enabled, and you get a new person, then cutscenes can't be skipped.
If people are queueing for content they've already completed, it's invariably because they're using duty finder for roulette bonuses to level. That bonus is provided to ensure sprouts have reasonable queue times. If players simply want to attempt speed runs, that should surely be accomplished via PF?
It's not always to level. There are many reasons people might use the roulettes. I can think of three of the top of my head. Pretty sure the expert roulettes are not used to level for example. The high level roulette are also horrible from what I hear, but I could be wrong. Before my next statement, I would like to state that I do let CS watchers do their thing. However, the reasonable queue times is kind of moot when as previously mentioned, there is the duty support. No where, that I'm aware of, is there a requirement to wait for cutscene watchers. It's up to the group, which is why there are different reasons to vote kick. If 3 people want to skip the cutscene, then the group has decided. That group would not be in the wrong from a SE perspective is all I'm trying to say.Isn't this letting the tail wag the dog?
If people are queueing for content they've already completed, it's invariably because they're using duty finder for roulette bonuses to level. That bonus is provided to ensure sprouts have reasonable queue times. If players simply want to attempt speed runs, that should surely be accomplished via PF?
I love the ilvl sync feature in 14, (unlike 11 we had to keep low level gears to help sprouts).
However, I do agree the scaling is way off. They should be "more" challenging. How much "more" is subjective. I don't have a win-win solution, I do suggest SE to scale up a bit more say 20%.
Fights take shorter as time goes on because we, both in universe and out of universe, are getting stronger. Better gear. Our equipment is actually relevant. I for one am glad the gear that'll be irrelevant next time a savage drops feels better than the last set of gear that will be incredibly useless for anything but glamour actually feels better than the previous set.
Job sync is basically time walkingFights take shorter as time goes on because we, both in universe and out of universe, are getting stronger. Better gear. Our equipment is actually relevant. I for one am glad the gear that'll be irrelevant next time a savage drops feels better than the last set of gear that will be incredibly useless for anything but glamour actually feels better than the previous set.
You aren’t playing your DT WOL in sashtasha you are playing your WOL as they were in ARR (well attempting to approximate it)
So your modern gear is in universe irrelevant to the job sync
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Then if that's the route they are trying to force, improve sync downs. Low level anything is painful, kill potencies but let us keep our full kit, or something.
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