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  1. #1
    Player
    Pricia's Avatar
    Join Date
    Jun 2023
    Posts
    17
    Character
    Pricia Blackrose
    World
    Leviathan
    Main Class
    Sage Lv 100

    PLEASE let us keep tank stance on when level sync'ing...

    This is all. Please.
    (11)

  2. #2
    Player
    Angelivia's Avatar
    Join Date
    Feb 2021
    Posts
    29
    Character
    Dion Lesage
    World
    Odin
    Main Class
    Gladiator Lv 2
    feel you. i also don't understand what's the reason behind turning tank stance off when level sync'ing ?
    more than once it happened to me that i turn it on by habit only to have turned it off by accident on these rare occasions duty roulette actually provided an encounter that's my level range. :'>
    (1)

  3. #3
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    "Yeah uhh when people get level synced we should clear their buffs so they don't have effects they wouldn't have that level. Yeah just clear them all, who cares, this will not be a problem ever"
    -Some undertrained dev in 2011

    "Sorry yeah we can't update old systems in the game anymore because there's too much legacy code that nobody in the company knows what it does anymore. Dunno how it happened, kinda crazy tho"
    -A different undertrained dev in 2023
    (5)
    Last edited by NegativeS; 12-19-2024 at 10:20 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #4
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    636
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Angelivia View Post
    i also don't understand what's the reason behind turning tank stance off when level sync'ing ?
    The game is trying to clear all buffs on your character to prevent you from having something you shouldn't have, it doesn't affect just Tanks, every job gets all their stuff reset on sync, normally you don't feel it, but if you are trying to farm FATEs, you can suddenly see 200 total Black/White Mana from a RDM disappear in one button click.

    It's why I prefer to do FATE farming in areas with high level enough that you don't need to sync, Living Memory and Heritage Found for DT.
    (1)

  5. #5
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,346
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Tank stance should be removed, Tanks should just always have higher hate gain. Between provoke and shirk there's no need for tank stances
    (1)
    Last edited by Kewitt; 12-19-2024 at 03:43 PM.

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,134
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    It's funny, you lose tank stance when you go from unsynced to synced, but you keep your stance when you go from synced to unsynced. Great. Excellent. Good job. :^)

    Please let us keep tank stance on when we sync for duties.
    (1)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,536
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kewitt View Post
    Tank stance should be removed, Tanks should just always have higher hate gain. Between provoke and shirk there's no need for tank stances
    Genuinely disagree unless Shirk actually has the cooldown dropped significantly. There are fights where you have to swap more often than you can you can Shirk in a short time (Ultimate difficulty duties usually, but not exclusively), where taking off tank stance is important to prevent accidental overtake after your co-tank already Provoked, usually due to an upcoming burst window. Aside from that, some tanks like Dark Knight have a monstrous opening burst at high levels, which can result in accidental enmity ripping VERY easily if tank stance enmity boost was just baseline.

    There is also the utility of Shirk allowing you to give your co-tank a burst of enmity after they died recently to ensure enmity #2 mechanics (mostly but not always busters) can be done without having to use Provoke by them. And then there is also the system/UI level of design that interests healers of which tank is the pulling tank, which is highlighted by... the tank stance buffs. It offers a lot of clarity.

    I can see the benefit of tank stance buffs not being cleansed off when syncing down for quality of life (then again just press the button, lol - just make it part of your opener), but the outright removal of tank stances involves moving a lot more parts and details than is actually necessary, for no tangible benefit.
    (1)

  8. #8
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    890
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Solution: Shirk is 30 seconds, can target alliance members, and can only target tanks. It sounds like it should be like that already.

    Otherwise, double down on the "forget to press the carbon copy stance button that just gets left on the entire time yet has to be reactivated for every duty and FATE" meta.
    (0)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,536
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Solution: Shirk is 30 seconds, can target alliance members, and can only target tanks. It sounds like it should be like that already.

    Otherwise, double down on the "forget to press the carbon copy stance button that just gets left on the entire time yet has to be reactivated for every duty and FATE" meta.
    Would work, would still like if there was some external indicator to signify which of two/three/six tanks is the one intending to hold the boss at the start, which stances tend to provide. I think locking Shirk to "tanks only" though limits potential creativity.

    I remember 1-1-6 compositions being run in certain ultimates where you had a Monk take one or two of the busters with a lot of external mitigation to get around the use of an extra tank. Niche, but fun. If the worry is "you can grief partymembers with it", you are already a tank - you can just drop any and all AOEs on teammates and grief them that way.
    (0)
    Last edited by Reinhardt_Azureheim; 12-19-2024 at 08:31 PM.

  10. #10
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Solution: Shirk is 30 seconds, can target alliance members, and can only target tanks. It sounds like it should be like that already.

    Otherwise, double down on the "forget to press the carbon copy stance button that just gets left on the entire time yet has to be reactivated for every duty and FATE" meta.
    Shirk on non-tanks has actual use in UWU to make clearing enrage easier.


    Back on-topic: Blue Mage's Aetheric Mimicry and Mighty Guard don't get cleared when you switch duties, and now Pictomancer automatically has all 3 of its Motifs painted for it when it zones into a new duty. Why can't we have tanks zone in with their stance on?
    (1)

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