There's a good thread on /r/ffxivdiscussion going regarding the topic of 8.0 job reworks. It's got more than a few good suggestions there, so I'm going to help spread awareness of the thread by posting it here on the official forums.
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Original Post:
Yoshi P has said that a major job system overhaul is slated for 8.0. What would you consider a successful rework? Harder jobs? Less button bloat? End of the 2 minute meta? Something crazier like talent trees and specs?
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Notable Comments:
More varied damage profiles. Not every job must have a 120s burst as its strongest point. Some can have continuous damage, some can have different low CD actions to juggle, some can still stay with the 120s burst (although the strength of buffs would have to be addressed).
Fillers should also ideally be relatively entertaining, at least of some jobs, and not a mindless 1-2-3 spam.
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I don't know. I give up. They can do whatever. (Not a good comment, but it's definitely popular)
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I'd personally like them to dial hard into class utility.
Rotation and button wise is whatever and they can simply rip a lot of PVP things to change it up, but they can do a lot of cool thematic things with utility if they just dropped some cookie cutter stuff like rdm/smn only having res or the idea of "selfish" and whatever prange is right now.
Buttons that can be pressed with skill expression (like tengetsu on samurai), or stuff that is felt in combat scenarios (like expedience) are things I want every class to have.
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I miss being able to read the room and contribute. I remember having TP and MP songs as bard, and I felt really useful, or at least a lot more than I feel I contribute now. I liked being a little more reactive, I guess? I don't want TP back but there have to be other ways to make that kind of gameplay possible again.
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Get rid of the raid buff 2 minute meta:
Remove group buffs from most jobs. Maybe everyone except Dancer and Bard as they're more support oriented, but then I'd like Machinist to support as well.
Give each job a unique gameplay rotation not all based around big buffs on even minutes and small buffs on odd minutes, and balance jobs by potency per minute.
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I feel like people are overhyping a throwaway line Yoshida said. I don't expect anything out of the ordinary.
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The PVP rework gave all the jobs unique traits and gimmicks.
Just… do that for the PVE ones too.
I don’t care if it makes for the worst balancing the game has ever seen initially. It wouldn’t be boring. Blank slating all the current jobs is probably the only way they can get out of the apparent design dead end they’ve made for themselves. I’m sure people would be pissed that their beloved classes have been changed but since that happens once or twice an expansion anyway (I see you this time BLM) it’s something everyone has either already dealt with or will end up dealing with regardless.
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2 minute meta is gone. Raid buffs in general (aside from bard, dancer, and Astro) could be completely removed or be purely personal (ie brotherhood still generates chakras for the monk but doesn’t increase party damage) or purely utility.
Offensive toolkits radically diversified. Some strict, some proc, some priority, some plate spinning etc etc.
Tanks actually position, interrupt, stun, mitigate, and tank. Like tanks.
Healers go back to being how they were pre-ShB and also have radically diversified kits.
Alternatively to all of the above, just copy/paste pvp jobs with a handful of extra buttons as needed. Genuinely by give-a-f***-o-meter is basically at zero right now. 8.0 is going to have to do some MAJOR heavy lifting to get me to care about 14 like I did before about the mid point of endwalker.
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Source: https://www.reddit.com/r/ffxivdiscus...ork_look_like/
Feel free to visit the thread yourselves or discuss this topic below, cheers.