As title say, please fix it, before the raid, it is ridicoulous as it is now... it does not require Masters Degree to be able to see the issues.
As title say, please fix it, before the raid, it is ridicoulous as it is now... it does not require Masters Degree to be able to see the issues.
What is the problem, and what exactly do you propose the solution?
EDIT:
Woah look at that.
Chaotic came out and it turns out RDM is the meta caster because raise is way more valuable than extra DPS.
I'm glad you people aren't in charge of balance decisions.
Last edited by Collin_Sky; 12-25-2024 at 07:34 PM.
See every "Pictomancer needs a nerf" thread and basically, reduce the potency of the job across the board - it should not have this much damage, especially not with having decent mobility, ease of play and defensive utility (Tempera Coat/Grassa, Star Prism heals during bursts).
PCT is fine in every single fight aside from FRU.See every "Pictomancer needs a nerf" thread and basically, reduce the potency of the job across the board - it should not have this much damage, especially not with having decent mobility, ease of play and defensive utility (Tempera Coat/Grassa, Star Prism heals during bursts).
In every savage and extreme fight (aside from Honey B) it is either middle of the road or 2nd at absolute highest. It is absolutely fine in content without excessive downtime. This problem is exclusive to ultimate content and is not worth burning a job into the ground because of a subset of (poorly) designed fights.
So I ask again, how do you fix it without burning it to the ground in fights that it is perfectly fine in?
Last edited by Collin_Sky; 12-18-2024 at 03:10 AM.
The problem is not that ultimates are poorly designed. The problem is that the jobs in XIV are poorly designed and the vast majority of content needs to be designed to accommodate them.PCT is fine in every single fight aside from FRU.
In every savage and extreme fight (aside from Honey B) it is either middle of the road or 2nd at absolute highest. It is absolutely fine in content without excessive downtime. This problem is exclusive to ultimate content and is not worth burning a job into the ground because of a subset of (poorly) designed fights.
If jobs were less rigid and had more interesting rotations, we wouldn't have this problem. They've designed themselves into a corner that's very difficult to get out of.
If they werent going to nerf picto in 7.1 for the ultimate, then they arent going to for the chaotic in 7.15. Next chance we might see anything would be 7.2
Yoshida already said that they're just refusing to nerf anything because numbers going down "feels bad", so they'll buff every job until they're on PCT's level and further trivialize all pre-buff content in the process.
Literally impossible.
PCT is playing a different game to the other jobs. On a striking dummy, PCT performs the same as the other jobs already. As soon as there is downtime that prevents other jobs from being able to build resources, PCT can use this time to paint and as a result, pulls ahead massively.
They need to either move away from the cookie cutter 123 build/spend rotations or prevent PCT from benefiting from painting during downtime.
or they give jobs a way to also benefit from downtime. The simple fact is that downtime in fights (especially ultimate it's excessively frequent) is really, really boring. I say that as someone with over 100 ultimate kills and well over 2000 ultimate pulls. Downtime in these fights is always the most boring part. Give me something to do beyond just standing around and letting mechanics resolve around me. It's so boring, but PCT at least has something to do there beyond standing doing nothing.
When PCT came out people were praising its design because of how much it fits the class fantasy and doesn't feel like other jobs. Now that it's exposed how poorly designed other jobs are by comparison, people are crying for nerfs instead of asking for other jobs to be given such a soulful redesign instead, it's pathetic.
People who have literally never stepped into a single one of these fights are complaining about things they do not understand without considering what it would actually do to the job or how it would impact the balance outside that specific fight.
Last edited by Collin_Sky; 12-18-2024 at 04:06 AM.
The former. They should do the former. Because nuking the 1 interesting new job design we've gotten since Shadowbringers knee-capped job design is the absolute worst choice they could make.Literally impossible.
PCT is playing a different game to the other jobs. On a striking dummy, PCT performs the same as the other jobs already. As soon as there is downtime that prevents other jobs from being able to build resources, PCT can use this time to paint and as a result, pulls ahead massively.
They need to either move away from the cookie cutter 123 build/spend rotations or prevent PCT from benefiting from painting during downtime.
I don't give a single shit if Picto is broken in ultis. If that's the price to pay for a new standard of job design, then I'll see it paid with a smile on my face.
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