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  1. #21
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    810
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    I agree, I’ve been saying it for a long time but caster raise should’ve died or been reworked as a role action available to all 4 of them for a long time now. It causes these issues right here as no other role has such a disparity between its top performers and its lowest options.
    I think the caster raise should stay and they fix MCH to do damage closer to BLM/PCT. Not having a proper phys ranged selfish dps is what's limiting party composition for the casters right now. MCH should be filling that spot to open the support ranged slot to RDM/SMN and not be treated like griefing.
    (2)

  2. #22
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    The problem with MCH is that there is no feasible way a job with free mobility and less rotational risk is going to compete with its competitors. Believe it or not, dancer and bard being better than mch doesn’t matter, if mch hit like SAM and BLM and the physical ranged role was balanced to be much closer to the melee and casters in general.

    People would just take MCH over the other 2 weaker option which is what happened to rdm and SMN in end walker and is currently still happening to them OR they would just take mch as the flex DPS spot and bring a buffing phsy ranged with it. We see that double caster is taking off as people lean into that.

    So mch’s problem isn’t even the other 2 physical ranged. It’s that it can’t do as much damage as any of the other selfish DPS in th game since every single other option has to risk more by virtue of casting or melee ranged and tbh. That is fair. If mch hit like Samurai and black mage with no downside to offset the depth those 2 jobs have. They wouldn’t be taken.

    The reality is that MCH just should be a pure DPS, the role physical ranged offers to the party is built upon supporting and in order to maintain a use for that support. Mch has to always be close enough to the other 2 which of course makes it far weaker than everything else. Much like black mage, and samurai. Mch should just get utility thags unique and offers some value to a party. That would fix all its issues instead of of breaking everything by making the easiest role house the strongest DPS in the game.
    (1)

  3. #23
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wayfinder3 View Post

    The reality is that MCH just should be a pure DPS, the role physical ranged offers to the party is built upon supporting and in order to maintain a use for that support. Mch has to always be close enough to the other 2 which of course makes it far weaker than everything else. Much like black mage, and samurai. Mch should just get utility thags unique and offers some value to a party. That would fix all its issues instead of of breaking everything by making the easiest role house the strongest DPS in the game.
    Edit: Should not be a pure DPS. Much like black mage and samurai. Pure DPS have a bad habit of constraining class design where they must always be the best damage option to take because they have nothing else to offer which is bad.

    This gets worse when none of them are so good that you’d want a part of all of them, you still want the utility support option classes to support these pure options which of course means, people are always going to prefer the strongest of the pure DPS which isn’t and has never been mch.

    That’s why mch sucks, its simply trying to be the wrong type of class and SE should’ve given them back hypercharge ages ago.
    (5)

  4. #24
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    168
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    PCT is 33% above other jobs in FRU P4, while already doing more DPS in other phases. But the real absurdity is that the development team hasn't said a word. They either lied to the community or failed at "pushing every job to PCT level". PCT is 10~15 times more played than SMN and BLM combined.
    (7)

  5. #25
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    810
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    And I've been asking for MCH to get that rotational difficulty to justify it.

    I get the concept is that melee dps are tuned to have higher dps numbers than phys ranged to make up for when they have to run out of range, and casters are given the same treatment to make up for mechanics that force them to drop casts, but they've adjusted both jobs and content to make keeping that uptime far easier over the past 3 expacs. It's become far less relevant in today's landscape.

    Doesn't help we're just back to melees whining about DT making content that forces disengagement, asking for better tools to deal with those.
    (0)

  6. #26
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Azurarok View Post
    I think the caster raise should stay and they fix MCH to do damage closer to BLM/PCT. Not having a proper phys ranged selfish dps is what's limiting party composition for the casters right now. MCH should be filling that spot to open the support ranged slot to RDM/SMN and not be treated like griefing.
    I don't see how buffing mch to be closer to BLM and PCT would help the casters at all. All that would do is add another job to the pool of jobs that are fighting for the flex spot in a party. Honestly it most likely hurt pct and blm's chances for a spot bc ppl would just run double phy range at that point since a job that has a large amount of free movement that does high damage would be way more helpful than a caster who is more limited movement and needs to stand still. Also, it doesn't free up any spot for rdm or smn since they already have a spot in the caster role. Remember the game's party system doesn't see phy range and magic range as the same architect, it treats them differently that is why to get that 1% party buff you need at least one melee, one caster, and one phy range.
    (0)

  7. #27
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    664
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Nah Picto open the door for interesting comps, sadly it force to be permenant spot
    (0)
    Last edited by Zarkovitch; 12-19-2024 at 10:04 AM.

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