
Originally Posted by
Aidorouge
Yeah, though I can't imagine MCH doing much better in Crystalline Conflict when it's easier to zero in and burst down a job that can't really defend its self with no escapes (and teammates are not there to peel or heal, it's every man for themselves), or that being ranged relies on enemies keeping their distance/being unaware of your presence in a mode where everyone is gathered at one relatively small spot at all times.
Though I guess the Drill damage might help in securing a kill in said close-space where all it takes is a little more damage to deny someone a medicine kit, or one death to start the respawn conga line.
+++
The thing is, I really hate that they've gone hard on the meme of making Wildfire a large part of our damage because I've yet to reliably kill anyone with that either because most jobs can take all the shots/explosion and still walk it off (and the movement speed boost means nothing when it's not on-command and every kind of CC will stop you cold anyway).
It's like the problem MCH has in PVE (subpar damage, zero utility) has come full-circle to PVP, but while I don't care about being "competitive" in PVE as I don't do hardcore content, I DO care about that here in PVP where the only reason we're not the worst DPS is because we're not melee, but at the same time our shortest range skills are some of the worst not just because of an increased inability to use them with all the ranged jobs staying away, but even when you CAN use them, Bioblaster is a dud (even with Analysis) and knockback doesn't help when they can still reach you anyway.
The lack of melee, especially tanks, just makes it more obvious we have virtually nothing to save ourselves in a jam, and my DPS is at the whim of hard-rotation while other ranged jobs can just spam all day and then skip away.