Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33

Hybrid View

  1. 12-21-2024 07:37 AM

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,176
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    Yeah, though I can't imagine MCH doing much better in Crystalline Conflict when it's easier to zero in and burst down a job that can't really defend its self with no escapes (and teammates are not there to peel or heal, it's every man for themselves), or that being ranged relies on enemies keeping their distance/being unaware of your presence in a mode where everyone is gathered at one relatively small spot at all times.

    Though I guess the Drill damage might help in securing a kill in said close-space where all it takes is a little more damage to deny someone a medicine kit, or one death to start the respawn conga line.
    +++



    The thing is, I really hate that they've gone hard on the meme of making Wildfire a large part of our damage because I've yet to reliably kill anyone with that either because most jobs can take all the shots/explosion and still walk it off (and the movement speed boost means nothing when it's not on-command and every kind of CC will stop you cold anyway).

    It's like the problem MCH has in PVE (subpar damage, zero utility) has come full-circle to PVP, but while I don't care about being "competitive" in PVE as I don't do hardcore content, I DO care about that here in PVP where the only reason we're not the worst DPS is because we're not melee, but at the same time our shortest range skills are some of the worst not just because of an increased inability to use them with all the ranged jobs staying away, but even when you CAN use them, Bioblaster is a dud (even with Analysis) and knockback doesn't help when they can still reach you anyway.

    The lack of melee, especially tanks, just makes it more obvious we have virtually nothing to save ourselves in a jam, and my DPS is at the whim of hard-rotation while other ranged jobs can just spam all day and then skip away.
    I main MCH and even in crystal it's fine. It feels more survivable than last expansion with the HP increases, and the LB can still be used as a punitive tool (or just stun into LB, this is still a good combination to burst). It has more constraints than it used to, but it's still lethal. The WF burst is quite more lethal on the other hand, and probably the highest burst in the game even though WF still acts as a red flag for a knowledgeable opponent. If anything, it will enable a guard check which isn't a loss. The amount of AoE pressure the job has gained is pretty crazy as well. I have yet to try with the Drill buff but I don't think this is going to change that much but sometimes a 2k difference can be the difference between a live target and a dead target.

    This is a team game, you're not supposed to solo kill people. WF burst is still imo the biggest alpha burst in pvp right now (some other jobs sequences may be higher on a sustained level but that's completely different and not a burst per se, and MCH is also pretty decent at sustained damage with FMF/blazing shot spamm or double hit scatter). It also possible to line up absolutely wild damage alphas with just analyzed chainsaw into WF LB which can oneshot almost every job without mitigation in the game but tanks.

    Saying that MCH has no utility in pvp is weird to me. Analyzed Chainsaw is a thing, Anchor (analyzed or not) is a thing, and bishop is also a thing (and a pretty damn good one at that). Obviously in FL it will differ, the turret is not as good, although anchor no matter how used, is absolutely lethal in a mode where the smallest delay can mean that the angry enemy blob will catch you and murder you, and analyzed chainsaw I guess is... very dependent on how it gets used and who actually profits out of it or not. I do feel that the LB in FL is still as good or close to it as like before it asks you to farm your BH up enough so that you can actually do decent damage with it, but you have a lot more AoE tools to leech on assists everywhere with notably FMF from afar which should mean getting high BH provided you don't die, should be easier. Stun anchor into LB and delete ranged squishies or punish them. Since it's a ranged meta, I'd say that current MCH LB plays pretty well into it, because melees have always been an absolute pain to even harm with it anyway.
    (1)

  3. 12-23-2024 08:18 AM

  4. #4
    Player
    Volfe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    59
    Character
    Volfian De'lobo
    World
    Hyperion
    Main Class
    Reaper Lv 100
    https://na.finalfantasyxiv.com/jobguide/pvp/

    At the bottom, Patch 7.15 Adjustments Overview. They gave some solid reasons (Besides just mentioning win rates in some of them).

    I feel like VPR and SGE are gonna need some extra love though.
    (1)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,131
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    As a PLD player, honestly this is completely justified. I expected more nerfs today, but was pleasantly surprised to see a small buff to our burst. Even as an enabler I think cover + Elixir is pretty toxic, and as long as that's a thing I am fine with such a powerful tool having to be used with more consideration.
    (4)

  6. #6
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    396
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Wasn't expecting the Astro gravity nerf, but it's made my poor and reckless playstyle more enjoyable.
    Glad they fixed buffs not going off when you hit someone who happened to die during your 300ms wind up attack animations.
    (0)

  7. #7
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    As far as the changes concern Frontlines, the changes will do nothing to shift teams from being 99% ranged. The Potency changes are nice, but without diminished returns, Melee will still remain out of favor, and the many buffs given out to ranged jobs will cement that further, aside from AST. They deserved the smack down and nerfs they recieved.

    Not significant enough changes to revive my interest in PvP.
    (1)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    As far as the changes concern Frontlines, the changes will do nothing to shift teams from being 99% ranged. The Potency changes are nice, but without diminished returns, Melee will still remain out of favor, and the many buffs given out to ranged jobs will cement that further, aside from AST. They deserved the smack down and nerfs they recieved.

    Not significant enough changes to revive my interest in PvP.
    I figured after enough matches I'd get used to the new hit detection and other issues, but I just don't enjoy the way it feels. Will have all jobs at 100 by the end of the week, then I'm done with PvP until the role actions get added.

    FWIW, the games are for the most part more interesting, in the sense the DRK meta is no more. And playing ranged is less bad than melee/tank. But overall it's just not my thing anymore.
    (0)

  9. #9
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    678
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    The DRK meta hasn't changed. 7.1 and 7.15 did nothing to change that unfortunately.
    (0)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    The DRK meta hasn't changed. 7.1 and 7.15 did nothing to change that unfortunately.
    I'm guessing this varies between DCs? Basically nobody is playing DRK on Aether.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast