Whole can of worms this question. The answer is yes, lots of features from FF11 would be desirable in this game, but they won't be because this game is designed to be casual in comparison. Many of the FF14 developers worked on or played FF11, so it's not as if they are unaware of the differences. The differences are intentional, especially since trying to copy FF11 resulted in 1.0 which was a commercial failure.
I would personally like the victory pose/sound to play upon defeating regular enemies, not just bosses. And unfortunately, I have to disable cutscenes for duties otherwise the other two cutscenes play prior to beating the last boss. There should be an option to only display the last one when you defeat the boss. But even this is troublesome in, say, a farm party.
As much as people would probably disagree with me, I enjoy the idea of leveling by killing enemies which was possible in Eureka (so I actually leveled that way) and also is possible with Blue Mages.
I like that things in FF11 would have more systems depth generally - but among other reasons, FF14 wants to keep everything simple so that it's easy to understand for the average casual player. The other reason, quite frankly, is they seem to struggle to add depth to this game - the most depth we get is with Eureka, Bozja, Island Sanctuary and Palace of the Dead (specifically all these special actions and unique UIs).
I agree, but unfortunately this is a trend with a lot of games. They only create things if they will be used. Which takes away from how big games feel when developers design them without knowing what will be used. In FFXIV, every square inch of the map is used for something, even if it's a single sidequest.
This is a good point. This is what I enjoyed about Eureka. That I had to navigate dangerous enemies and dragons. Those who failed were the bodies you walked over to get places - literally I walked over dead players regularly on my way to NMs. I can understand if they don't want to do this with the open world, but there's no reason to hold back in the upcoming Field Operation.I think the dangerous monsters are necessary for the world to feel worth exploring in a way. Similar to eureka where there’s some higher level mobs guarding a cave and it just inspires curiosity about what could be in there.
My only real issue with this was the drop rate. I quite liked the fixed cluster grinds for things in Bozja which meant I wasn't wasting years trying to get a rare drop.This does of course fall a little flat when there’s no chance of treasure - I would say that anemos and pagos had pretty reasonable mob drops (strider boots, scorpion harness, emperor hairpin, optical hat, cassie earring etc).
2 weeks after your last character login. This is true even if you have been logged into your character for 2 weeks. That's right, if you have been logged into the game for 2 weeks, you have to logout or it revokes forum access despite that you are actively talking in the game. For that reason only, the regular DDoS can be a blessing.I’m unsure when forum access will be revoked.