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  1. #1
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    There are a few things that come to mind.

    Open world dungeons would be a great comeback, they had them in 1.0 too, but its nice when everything isn't instanced. Openworld anything would be a blessing at this point though. This world is one of the most pointless overworlds in gaming. After the MSQ there is barely a reason to go back, so just giving us a reason to go out would be fantastic. Esp if it was dangerous if you are underleveled for an area instead of just needing to take 3 steps to the left to lose aggro. I want to have to sneak around dangerous areas. Being able to fly over everything kind of killed this idea off though.

    Endgame systems that were a lil different. Dynamis, Assault, Beseiged, Campaign, all these sorts of endgame activities would be a breath of fresh air if done with modern engines. Some would get us out into the overworld with battles there would change the world and not just be glorified fates, some would shake up the formula by making an alliance sized combat area more than a hallway or just a series of bosses with some pointless trash in between. Have the trash mean something and be dangerous like in Dynamis or add interesting twists like the armor/stat lock in salvage that required you to find certain items to unlock them. Give us overworld endgame too, like hunting the sky gods for drops to then unlock a world boss.

    Buffs and debuffs is something I miss the most. Having a bard that was actually a bard and not a ranger that hums to themselves as they pewpew, having a red mage that was a buff/debuff machine or a corsair with its roles just made combat so much more interesting than 1 1 1 2 1 1 2 1 3 1 1. Being able to train a mob around a map and kill it slowly with dots on your buffed rdm was an amazing time.

    Blue Mage. omg did they absolutely perfect blu in FFXI. It was a powerhouse that took somed dedication, but could cover all 3 roles if needed and had one of the best job storylines of them all. Not the UwU circus side show that is locked to its own content we got here. Just more interesting jobs in general. There is no reason we can't have jobs that range from simple to difficult to play. Some that excel in certain types of content over others, let us being able to actually unlock all jobs on 1 character be worthwhile, and some that are present more for what they provide the party than their actual numbers. As someone who loves support, true support job, not one that just gives 10% damage buff for 30 seconds, would just be amazing.

    Pet jobs. No idea why they can't get pet jobs right in FFXIV, when they were so much fun in XI. Give us a decent pet job already, pup preferably, with customizable pets. Pup with its attachments, bst with its pet types, smn with summons that do something. I am already cringing at what we learned in 7.1 and how it feels they are planning on destroying bst in this game.

    Gearing could be a lot more interesting too. Give us gear that buffs certain abilities, not just base stats. I want haste gear, m.att gear, acc gear, eva gear, cure spell casting time reduction, more powerful shields, etc. Anything that is more than just, "this one has a higher ilvl".

    Make relic weapons be actually powerful weapons that we can continue to build on and not just cosmetic items that we put in storage in the new expansion. The fact that I have been able to use the same swords and daggers for nearly 20 years because I have been able to power them up with each new power increase makes them feel truly like ultimate weapons.

    Mostly I just want the devs to stop thinking we are lazy, idiots who lack the ability to understand more than "str makes numbers big big big!"
    (5)
    Last edited by AnimaAnimus; 12-17-2024 at 03:02 AM.