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  1. #1
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100

    should 8.0 cut the harder content back in exchange for-

    In exchange for more robust casual and midcore content? a revamp of jobs and a revamp of the character creation, focus in on that much needed TLC of the gold saucer, improve gearing methods and work to making gear obsolete less often. Right now 70% of this games content is for casual to high end raiders, but the Rp'er in this game, or the limsa chatter gets absolutely nothing. and that's 80% of the playerbase at the end of the day!

    would it not be better to put their needs first? and improve some of the lacking unfinished and basically undeveloped systems in the game..? and yes improving msq is part of all of this too

    would you be in favour of 1 ultimate and less savages/exes/criterions/Chaotics if it meant more QOL in the foundations of the game? perhaps adding more things into it to discourage people from modding it

    - just an edit here, this wouldnt be a forever thing. but 8.0 has a lot of work cut out for itself, and im not sure they have enough staff to design all this content, have it be high quality and improve the many plaguing issues with the game right now
    (17)
    Last edited by sindriiisgaming; 12-16-2024 at 10:02 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #2
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    No, but perhaps they can put some of that into forum moderation and clamping down on the trolls and their troll topics.
    (44)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,340
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They are already trying to focus on more robust casual and midcore content this expansion. This is why we are seeing a crator at the end of the latest dungeon, the ghost/non-ghost mechanics in Stayborough, the hearts mechanic in M2, the alliance raid mechanics (particularly of the last boss) and making Field Operations again.

    Speaking of the alliance raid returning to Weeping City / Orbonne difficulty, they discussed that recently and said that people would find that difficulty easy now so they have to add more complex mechanics, but making them too complex makes it too difficult for casual players. They feel they nailed the target difficulty of the alliance raid but want to make the next harder https://www.gamesradar.com/games/fin...collaboration/

    They are already revamping jobs in 8.0 based on what they said. They have also been discussing internally what to do instead of progressing beyond level 100, floating ideas such as Skill Trees, Talents and Ability Points - which could have a big impact on job changes by allowing people to choose how complicated their job is.

    I think they might actually have implied that character creation revamps were in their list when they said they "brought forward the lighting revamp" of the character creator. But I think it's in their list in the sense of, they might look at it sometime in the next 10 years.

    Not sure what you really want for the Gold Saucer. They add to it from time to time - usually a new GATE each expansion. We most recently had Open Tournaments and the Fall Guys event added, and a small addition to Doman Mahjong.

    I actually agree that Roleplayers get nothing in MMORPGs usually, and they have to just make do with scraps, despite being the ones keeping the game alive by logging in every day regardless of content delivery. However, from SE's perspective they began to focus on Roleplayers a long time ago with features such as: regular housing additions (furniture etc), regular emote additions, Bard music, Ocean Fishing, Island Sanctuary, the dual-dye system, even the graphics update arguably. Nevertheless, I think they could do so much better. Being able to create an area and set the time of day, weather and scenery would help roleplayers out a lot, for example (doing it in Gpose, houses or Island Sanctuary isn't quite enough). Duels anywhere would also help, because it's hard to recreate a fight scene anywhere but the Wolves' Den when increasingly more attacks require a target.

    As much as I wish gear wasn't obsolete so often, if it's made more complicated then a person may not be able to just return to the game after 4 years, buy gear from the market board and jump into Savage immediately, which arguably increases participation a lot by removing virtually all barriers you might have found in other games. I do think the idea of there being more complex materia that transforms specific job's rotations or feel that drops from specific content has merit, but would SE ever do it? I suppose if they would, it would be in 8.0 where they ponder linear progression.
    (3)
    Last edited by Jeeqbit; 12-16-2024 at 10:42 AM.

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Midcore will never work because no one can agree on what midcore is. My proof of that? I think savage is midcore content, because I don't think I'm all that good relatively speaking, yet I can get through it.



    People say exploration content is midcore, yet to me there's nothing more casual that that lol.
    (14)

  5. #5
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Midcore will never work because no one can agree on what midcore is. My proof of that? I think savage is midcore content, because I don't think I'm all that good relatively speaking, yet I can get through it.



    People say exploration content is midcore, yet to me there's nothing more casual that that lol.
    I thought midcore is like extremes and what not? And savage sorta straddles the inbetween of extremes/ultimates?
    (7)
    Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

  6. #6
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    but the Rp'er in this game, or the limsa chatter gets absolutely nothing. and that's 80% of the playerbase at the end of the day!

    would it not be better to put their needs first? and improve some of the lacking unfinished and basically undeveloped systems in the game..? and yes improving msq is part of all of this too
    wasnt sure what to make of your constant threads before.... but now its clear.

    sure, cater to people who hang out in one place and dont play the game. pretty sure thats the direction SE has been heading to for a while now.

    you should be happy. you and SE agree on the direction.. well done.
    (8)
    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,340
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Midcore will never work because no one can agree on what midcore is.
    I think most people tend to agree that Bozja was about right. It didn't really matter who you were. You could participate in Castrum Lacus Litore, Delubrum Reginae and Dalriada, and all of the Critical Engagements. They weren't so difficult that people had trouble participating or clearing them. But they were difficult enough that there were bodies everywhere, that everyone wiped sometimes (actual prospect of failure? in this game?) and that the more confident 8 players would handle the more delicate mechanics that could wipe the raid if failed. In a similar way, Eureka NMs used to leave bodies everywhere in many cases, but players would overcome them and it was fun because of that. Your goal was (hopefully) to be the minority of players that didn't die.

    However, it is true that the most ultra casual players that only do MSQ ocasionally actually believe dungeons are hard. The kind of players that think they need to spam cure or adlo, for example, because the only thing that could underpin that is a belief that they are hard enough to warrant it. So to an extent, not everyone will agree, you're right.
    I think savage is midcore content, because I don't think I'm all that good relatively speaking, yet I can get through it.
    While the first floors can be, the difficulty usually gets steep to a point where you really don't want to deal with PF and if you don't want to deal with PF, then getting a static together and keeping it together and coordinating all of you being there at the same time can be a hurdle for a lot of people.

    Personally, I think Extremes are midcore and in fact a lot of people will do exclusively extremes due to that, but a percentage of the playerbase will just never touch anything labeled "High-End" regardless of its actual difficulty. What made Field Operations work was not labeling them as such or requiring them to join a party they could be kicked from over performance, whilst still making them leave bodies everywhere.
    (4)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,417
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Midcore will never work because no one can agree on what midcore is. My proof of that? I think savage is midcore content, because I don't think I'm all that good relatively speaking, yet I can get through it.



    People say exploration content is midcore, yet to me there's nothing more casual that that lol.
    I don’t even agree with OP but statements like this are pointless, we know what people are referring to when they say “midcore” content that’s lacking in the game

    Saying “acshooly sweaty day 2 ultimate prog is casual content” doesn’t change the reality that’s it’s easy to point out exactly where the gap meant by midcore content is (the BA range). If you wanna call that super ultra mega casual then it doesn’t change the reality of the situation
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    596
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    WHy can't we have both?
    (9)

  10. #10
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Why should the community accept this? Because the changes wouldn't affect them personally?
    Really, the main issue seems to be how few and far between the patches are

    If the expansion released with content like field operations or the variant dungeons sooner, it'd probably go a long way with the playerbase
    I like the idea I've seen mentioned before that relics should drop when the expansion does
    The reason being that to me, the relics are weapons that grow with you on your journey together. It's why the tomestone dump was such a slap in the face to that idea, given previously they all had some grind tied to them to some extent

    If the workload is too much, then the solution clearly is to hire more workers with money pooled from the mogstation and subscriptions
    They also have different teams working on different things I imagine
    Steadily they have been making changes to the graphics update and updating old areas while still providing what they have been doing
    So I don't see why they couldn't do the same thing for more changes to the character creator
    (5)
    Last edited by CVXIV; 12-16-2024 at 12:12 PM. Reason: Some slight clarification

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