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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azurarok View Post
    There's less of it, but I still find it easier to maintain MCH's rotation than the majority of jobs. I do think its numbers are way too undertuned/the others are overtuned right now, but I don't think its current design justifies it doing as much damage as BLM/SAM either. It's also not like I'm okay with them sanding away more and more complexity from all the jobs anyways.
    That is true; fail states have been loosened quite a bit, but even then Machinist doesn’t have the same considerations for things like uptime. Like, even though the ‘fail’ bar has went down by a lot, Machinist is still below that lol.

    And with that mentioned, I do find it ironic that SE has been sanding down so much complexity from jobs to make them ‘all equally accessible’, but then that removal of said complexity causes so many of its own balancing issues. Like phys ranged struggling because content has (generally) been fairly favourable towards melee with things like giant hit boxes and the Viper simplifications. And of course Pictomancer too lol. So the whole ‘mobility advantage’ thing phys ranged have is much harder to capitalise on.


    Quote Originally Posted by Azurarok View Post
    I think it depends on how much people want the job to play differently from how it does now. The subject of whether WHM, SGE, and MCH should get raid buffs or not's been a pretty common topic in their threads in the JP forums, but I've only really seen it be brought up as an alternative to adding more complexity to their kits, so I usually take that as people not wanting those jobs to feel any harder to use.
    I think I get it. For many people adding complexity to the job itself isn’t necessary, so the question is ‘what else can it get to improve things?’. I think Machinist could work with its own type of ‘support’ and/or ‘raid buffs’ or whatever. And, personally I would like to see more abilities/skills that we have (more) control over but aren’t necessarily part of the ‘standard damage rotation’. But I have no idea if that’s like, a ‘hot machinist take’ or not tbh lol
    (0)

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,134
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    I think I get it. For many people adding complexity to the job itself isn’t necessary, so the question is ‘what else can it get to improve things?’. I think Machinist could work with its own type of ‘support’ and/or ‘raid buffs’ or whatever. And, personally I would like to see more abilities/skills that we have (more) control over but aren’t necessarily part of the ‘standard damage rotation’. But I have no idea if that’s like, a ‘hot machinist take’ or not tbh lol
    This is kind of where I'm really conflicted on wrt adding a raid buff. They're currently really simple to execute despite adding a considerable boost to rDPS, so to me it often looks like folks wanting them on WHM/SGE/MCH want to increase their damage contribution without making the job any harder. It barely does anything for raising the skill ceiling when it's so close to the floor for these jobs.
    (1)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azurarok View Post
    This is kind of where I'm really conflicted on wrt adding a raid buff. They're currently really simple to execute despite adding a considerable boost to rDPS, so to me it often looks like folks wanting them on WHM/SGE/MCH want to increase their damage contribution without making the job any harder. It barely does anything for raising the skill ceiling when it's so close to the floor for these jobs.
    Yeah I can get that. With how raid buffs usually work it’d just be another ‘press button every 120s’ deal rather than something interesting that develops the job’s gameplay in some way. I guess for some it’s more about the end dps result rather than developing the gameplay of the job in a meaningful way (especially if that result is easy to get to lol).

    Plus there’s the whole homogenisation issue which would be made worse if those jobs did get raid buffs, since that’s kind of the main thing separating them from their rivals at the moment (but then also sort-of the cause of the issues lol).
    (1)

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,134
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Yeah I can get that. With how raid buffs usually work it’d just be another ‘press button every 120s’ deal rather than something interesting that develops the job’s gameplay in some way. I guess for some it’s more about the end dps result rather than developing the gameplay of the job in a meaningful way (especially if that result is easy to get to lol).

    Plus there’s the whole homogenisation issue which would be made worse if those jobs did get raid buffs, since that’s kind of the main thing separating them from their rivals at the moment (but then also sort-of the cause of the issues lol).
    I'd be more interested in this had raid buffs needed a lot more thought to their usage. Like if this kind of raid buff could be used whenever they like at the cost of ~50 battery, you'd have to weigh when the gains from the buff are worth losing the potency from Queen. It'd be even more challenging if burst timings for every job weren't just every two minutes like they were before EW.
    (0)

  5. #5
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    MCH is the worst job on this game. Like for real, this job current state is close to HW PLD, trash. I'm not saying is mch is unplayable but why pure selfish is so ass on phys range, they need to hit like a truck or something.
    (0)

  6. #6
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,233
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Mch, prolly best single target than any other jobs (personally think), really just needs potency increases to it. However its, AoE is total garbo, needs changes a plenty to it, for now id just be happy if they increased its damage overall proper...
    (0)

  7. #7
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    355
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    bring back hot shot's old effect, change nothing else, and MCH is top tier again
    (0)

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,392
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Change Flamethrower to be a true OGCD again, which deals 150p on use, and then however much per second afterwards as you channel it.

    Add a line to Flamethrower's effect which says 'initial potency is tripled (450p) when used on a target suffering from Bioblaster'.

    Now in the 1min burst window, we swap a non-Reassembled Drill (600p) to a Bio+FT combo (300+450p), for a gain of 150p per minute.

    This also makes both Bioblaster and Flamethrower see use outside of EX roulette, and feeds into the MCH identity by having two more 'tools' in the single-target rotation

    I dunno if 300p more per 2min is enough to solve the MCH issue, but it can't make the situation any worse
    (0)

  9. #9
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    At least MCH is still top tier in PotD.
    (1)

  10. #10
    Player
    Akamadoshi's Avatar
    Join Date
    Apr 2018
    Location
    FFXIV
    Posts
    201
    Character
    Evander Achilles
    World
    Sophia
    Main Class
    Pugilist Lv 30
    Quote Originally Posted by Andevom View Post
    At least MCH is still top tier in PotD.
    As a MCH main on all deep dungeons + solo , yesyesyesyes!!!
    Out of Deep dungeon? Nonono. People talk about the heatshot "ping issue" as I play with 250 ping sometimes, I never had the issue.
    True issue is: Queen never starts fighting because the sevrer lagging, nobody has spoken about it, but maybe because I put the timing wrong. I don't know, she seems very.... ready to retire.
    (If you think this is my own mistake, please tell me!!! anyone who reads this. I wondered about this also!)
    (1)

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