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  1. #1
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by SlickPaws View Post
    My worst moment with the game lately was logging in the other day to unlock the new Society Quest. Spend about 5 minutes bouncing between NPCs for meaningless dialogue, then unlocked the quests... And proceeded to fight 1 mob, speak to 1 NPC, and apply an item to 3 Alpacas. I know I'm not going to get anything massively ground breaking with side-quest dailies, but this is ARR-level of quest design. I haven't been playing much since I cleared the MSQ, and this has pretty much sent be scurrying back under my rock until something interesting comes out.
    The beast tribe quests are more or less the exact same as they have always been. It is not exclusive to Dawntrail

    The only exception is with ARR requiring fates to spawn, which I am positive people hated because of how long it can take to get the specific one
    (9)

  2. #2
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by CVXIV View Post
    The beast tribe quests are more or less the exact same as they have always been. It is not exclusive to Dawntrail

    The only exception is with ARR requiring fates to spawn, which I am positive people hated because of how long it can take to get the specific one
    Like I said in my comment - "I know I'm not going to get anything massively ground breaking with side-quest dailies"
    This isn't new information, but it still blows when your dailies are "Run as many roulettes as you can stomach, and then do some fetch quests." And yes, it's been that way for a few expansions - again, not new information. But as a player, I've hit my brick wall of game fatigue with the design. Been on-and-off since I finished the MSQ, thought I'd give it another go the other day by grabbing some dailies and trying to fall back into the routine, but it just feels so bad to do. Hopefully that clears up my complaint a bit.
    (3)

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,748
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by CVXIV View Post
    The beast tribe quests are more or less the exact same as they have always been. It is not exclusive to Dawntrail

    The only exception is with ARR requiring fates to spawn, which I am positive people hated because of how long it can take to get the specific one
    They're not the same as ARR at all. ARR beast tribe quests, or even Stormblood beast tribe quests had more variety of objectives compared to Dawntrail so far.
    (1)

  4. #4
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    779
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CVXIV View Post
    The beast tribe quests are more or less the exact same as they have always been. It is not exclusive to Dawntrail

    The only exception is with ARR requiring fates to spawn, which I am positive people hated because of how long it can take to get the specific one

    Basically, this game haven't evolved in anything but except we are getting less and less content per patch, boring jobs and new people can't die to mobs o normal content unless everyone goes AFK.

    Same old mechanics from 10 years ago etc, if you put a new player in HS and move it directly in to DT they won't notice any difference.
    (11)

  5. #5
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by AnnRam View Post
    Basically, this game haven't evolved in anything but except we are getting less and less content per patch, boring jobs and new people can't die to mobs o normal content unless everyone goes AFK.

    Same old mechanics from 10 years ago etc, if you put a new player in HS and move it directly in to DT they won't notice any difference.
    Pretty much
    I'm not defending the quest design, I just think it's unfair to pin it entirely on Dawntrail when it's more or less been this way
    When you boil a quest down to:
    - Talk to 3 or so NPCs
    - Go here and kill something
    - Go here and gather items
    - Mount up and use its specific mount action
    then all of the quests are going to be very similar to one another

    I think one of the big things ARR had that the new quests don't is quantity
    Because you only got 10 points per quest, you had unlocked more to do and more NPCs to talk to to get quests from

    This is something they could do more of, maybe reduce the amount earned per quest but I feel as though people would complain with it being tedious

    Looking back through the Amalj'aa quests, I did notice some differences but they are pretty minimal. For example, one quest has you kill wolves to get a key to open cages

    That and the fact that originally you didn't have flying, so you had to ride your mount from place to place which took longer

    All of this to say nothing of the story either, which I know many take issue with because it's a lot more peaceful now

    I do think they could make overworld enemies hit a lot harder than they do, because we pretty much blast through them and it can be boring when you don't get to use a lot of your kit
    (4)

  6. #6
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,452
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SlickPaws View Post
    My worst moment with the game lately was logging in the other day to unlock the new Society Quest. Spend about 5 minutes bouncing between NPCs for meaningless dialogue, then unlocked the quests... And proceeded to fight 1 mob, speak to 1 NPC, and apply an item to 3 Alpacas. I know I'm not going to get anything massively ground breaking with side-quest dailies, but this is ARR-level of quest design. I haven't been playing much since I cleared the MSQ, and this has pretty much sent be scurrying back under my rock until something interesting comes out.
    ARR quest design had more gameplay actually.
    This is post-arr quest design if anything, where they stripped all gameplay to make it just visual novel quests
    (11)

  7. #7
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    I think a lot of you are projecting. Dawntrail was great, you've just been playing this game for too many years and you need a break.
    (9)

  8. #8
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,299
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Reimmi View Post
    ARR quest design had more gameplay actually.
    Such as? I can't recall anything in ARR that had more depth than "Interact with this" and "Kill 3-4 things".
    (3)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,124
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by hydralus View Post
    Such as? I can't recall anything in ARR that had more depth than "Interact with this" and "Kill 3-4 things".
    It think it would be more fair to say ARR “felt” like it had more gameplay because it didn’t blatantly continue to use the same quest design unapologetically even if the beats often repeated

    Like we meme about “return to the waking sands” but at least different things happened on each outing

    How many times in DT did the quest sequence go

    “Talk to wuk Lamat” -> “talk to 3 townsfolk” -> “talk to the important person” -> “report what the important person said to wuk Lamat”
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,299
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Supersnow845 View Post
    It think it would be more fair to say ARR “felt” like it had more gameplay because it didn’t blatantly continue to use the same quest design unapologetically even if the beats often repeated

    Like we meme about “return to the waking sands” but at least different things happened on each outing

    How many times in DT did the quest sequence go

    “Talk to wuk Lamat” -> “talk to 3 townsfolk” -> “talk to the important person” -> “report what the important person said to wuk Lamat”
    So it's story related again, not core gameplay mechanic. That's the structure of the way the story was told/presented, nothing to do with 'gameplay'.
    (6)

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