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  1. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What we have currently:
    You attack an enemy with a WS -> client get dmg calculation from the server -> Enemy hp bar get smaller -> WS animation start

    This was the first I noticed during the beta and thought that should be a bug.

    What I want:
    You attack an enemy with a WS -> client get dmg calculation from the server -> WS animation start -> Enemy hp bar get smaller (during or after the animation)

    The showed dmg should not be before the showed attack

    Quote Originally Posted by Mirage View Post
    The clients not showing the monsters as dead before the animation is over would also lead to other players continuing to deal damage to a mob with 0 hp. Unless you would show the mobs with remaining HP but disallow other players to keep attacking it, which would give away the "secret" about it already being dead the second they tried to attack it and got a message such as "invalid target" or something like that.
    The enemy can die during the animation.
    (0)
    Last edited by Felis; 08-11-2012 at 11:18 PM.