For the damage to be dealt after the animations, I'd be demanding that the speed of those animations be at least doubled.
For the damage to be dealt after the animations, I'd be demanding that the speed of those animations be at least doubled.
Why so? Combat would flow the same as it does now, you'd just have to make decisions at a different speed because you wouldn't know the outcome until the event transpired
Because it would suck having to anticipate the end of the animations, especially when we're used to the current setup.
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