Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I believe they said that there is actually a "switch" they can flip to make it so hp bars and such move at the end of animations, when the numbers pop up, but apparently a lot of the dev team felt that it felt really laggy or something and they were still testing it to see how viable it would be. There was talk about showing a video with the two options so people could see which was better.
    (1)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Estellios View Post
    I believe they said that there is actually a "switch" they can flip to make it so hp bars and such move at the end of animations, when the numbers pop up, but apparently a lot of the dev team felt that it felt really laggy or something and they were still testing it to see how viable it would be. There was talk about showing a video with the two options so people could see which was better.
    This. Though actually the talk was about letting us test the other version, but it never happened.

    Also, the damage should be displayed and dealt not at the end of the animation, but at the moment it is visually dealt.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]