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  1. #1
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    This behavior is actually identical in FF11, and I think it's intentionally left that way, perhaps because it would require a lot extra work and network overhead to do.
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  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mirage View Post
    This behavior is actually identical in FF11, and I think it's intentionally left that way, perhaps because it would require a lot extra work and network overhead to do.
    No -- In FFXI when I pop off a WS the damage, effect and reaction is all in sync and if the monster happen to die and I blink for example it will only kill the animation, but not delay the actual damage and reaction. In FFXIV you will get your damage return after the monster dies as well as it's reaction sometimes.

    Also according to this:

    http://forum.square-enix.com/ffxiv/t...damage-display

    They essentially did have a fix in mind/implemented but it would have strained the server.
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  3. #3
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jennestia View Post
    No -- In FFXI when I pop off a WS the damage, effect and reaction is all in sync and if the monster happen to die and I blink for example it will only kill the animation, but not delay the actual damage and reaction. In FFXIV you will get your damage return after the monster dies as well as it's reaction sometimes.

    Also according to this:

    http://forum.square-enix.com/ffxiv/t...damage-display

    They essentially did have a fix in mind/implemented but it would have strained the server.
    They mean it's the same thing as 11 in that the HP gets reduced from the target's HP bar once the action is initiated, regardless of the animation.
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  4. #4
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Estellios View Post
    They mean it's the same thing as 11 in that the HP gets reduced from the target's HP bar once the action is initiated, regardless of the animation.
    Yes, that's what I meant. Damage dealt is shown in the log after the animation, but the monster's hp bar is reduced right as you initiate the command.

    The clients not showing the monsters as dead before the animation is over would also lead to other players continuing to deal damage to a mob with 0 hp. Unless you would show the mobs with remaining HP but disallow other players to keep attacking it, which would give away the "secret" about it already being dead the second they tried to attack it and got a message such as "invalid target" or something like that.
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