Quote Originally Posted by Alerith View Post
It all makes sense, but honestly, I think it's better this way.

Honestly, how would it feel if you pushed your Simian Thrash ability, and the animation starts going, then the mob kills you? Now what if you would have won by that weaponskill?

Another example is Chaos Thrust. What if you push the button, you reel back to deal the attack, and you get stunned.

I'm all for damage as it gets hit, but there would have to be different animations depending on if you get interrupted, stunned or killed.

That's a bit much for me.
I think you're misunderstanding the point. I'm not asking for the adjustment of when damage is calculated, but when it's displayed. It can function how it does now, the outcome already decided, but sync the visual cue to what's actually happening on screen instead of ruining the grandeur. In other words, add a little immersion, make it less an obvious number game

Now the second issue, involving how WS can be used while other WS are currently playing their animation...that would require a bit of an adjustment to how combat works