Quote Originally Posted by Estellios View Post
They mean it's the same thing as 11 in that the HP gets reduced from the target's HP bar once the action is initiated, regardless of the animation.
Yes, that's what I meant. Damage dealt is shown in the log after the animation, but the monster's hp bar is reduced right as you initiate the command.

The clients not showing the monsters as dead before the animation is over would also lead to other players continuing to deal damage to a mob with 0 hp. Unless you would show the mobs with remaining HP but disallow other players to keep attacking it, which would give away the "secret" about it already being dead the second they tried to attack it and got a message such as "invalid target" or something like that.