These are two very large issues (Well, for me at least) that I never see discussed here, and was curious as to if they planned on being changed

The first is that the UI does not sync with battle animations. What I mean is, when executing a skill (particularly one with a longer animation, say, Simian Thrash), the server calculates whether the attack succeeds and how much damage it does, and the UI displays the result by depleting the mob's HP bar...all before the animation even starts. It takes a lot of the excitement and tension out of combat when you know the result before it actually happens. I believe the UI should sync with combat, not displaying the results until the animation actually strikes

My other problem is that there seems to be a universal and standard delay between all weapon skills. A sort of cooldown period to prevent you from doing WS instantaneously, one after another. The issue is that it appears to be the same for skills with animations that take one second, and others (Again, like Simian Thrash) that take significantly longer. So what happens is, I execute Simian Thrash, and as the animation is playing, I can already execute another skill. The UI will show the mob's HP depleting from the damage the second skill did, while still playing the animation for the first skill, often times not even playing the second animation at all

I hope all of that makes some sort of sense