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  1. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,833
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Connor View Post
    But then, would removing damage from gap closers really make much of a different to how they’re used anyway? I’m not sure it would matter either way really. Or maybe I’m just using them wrong lol
    It would, for most fights. If you have a 5 minute fight with 10 use cases for a gapcloser's mobility spaced 60 seconds apart for every 2 uses, then no-damage gapclosers would see 10 uses in that 5-minute fight. More typically, though, you get maybe 2 use cases, in which case it will have
    • lost 80% of the apm it would otherwise have provided (down from 10 uses to 2),
    • lost any cognitive load regarding what relevant mobility needs will occur within the next X (/ 2X) CDs' time vs. fall-back/direct damage maximization,
    • if primarily CD-based, lost any cognitive load that would otherwise engage cost calculations on more than 15 seconds of total desync for the given gapcloser (such as from holding it) over the course of a fight,
    • if primarily gauge-based, lost any cognitive load otherwise engaged through finer control of gauge spending and thereby optimization of gauge spending in a given window,
    • etc.

    Put simply, removing damage from gap-closers...
    1. reduces the skill expression/floor/ceiling available for the affected job, making the game that bit easier for it
      —and—
    2. makes a given job's damage very less by making mobility mechanics less important (which tends to be more balancing if everyone has obvious ways of making would-be mechanics into simple cues-and-response near-non-mechanics but more imbalancing when each job faces its own challenge[s]).
    (3)
    Last edited by Shurrikhan; 01-11-2025 at 06:16 AM.