I understand what you are saying, but to me it's a double-edged sword.

Day 1 I would be excited to see what is new, day 2 I would be vibing, by day 3 I would be tired of the chores and busywork, and it would blend into the background for "shit I am not mentally present doing", and I would really not find particularly interesting either, hell I'd be immensely annoyed if the minigames took more effort than Society daily, because then it would both be boring, and require enough attention for it to click with me how boring it is.

I agree that past rewards should be purchasable in-game rather than paid item store, but that's almost a different issue in my eyes, if about the same subject.