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  1. #11
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    769
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 95
    Quote Originally Posted by SPThe_Sparrow View Post
    Mechanically FRU is in a fine spot and is challenging enough, the problem comes from both DPS balance and mitigative balance. Grabbing a picto for your static feels like you can cheat entering phases w a dd or weakness when you otherwise should be wiping there. Even groups without picto wont be as challenged from an enrage prespective as groups doing early TOP or DSR were.

    In terms of mitigation, this fight feels like it does as much damage as TEA but everyone has like 10 more mitigative actions to press through 20 levels worth of inflating the healing and defensive skills. I dont think the solution to this issue is to have raid wides spread out every 5 seconds of the encounter but I do think the fight should kill you more often when one or two people forget to press a mit (which never happens in this fight) And that the busters can definitely hit harder if you're meant to take every single one of the fight with a kitchen sink or invuln (which god please disable invulns in ult encounters)

    My concern is that the dev team adopts this defeatist mentality when content releases that passes under people's expectations, where they just shrug and accept doing balance adjustments on the next patch which is when the content dies anyways due to new pots food and job buffs. If the devs really do watch the world first race atleast on the side then picto's brokenness and the lack of real raidwide damage should have been apparent enough and warrant an emergency hotfix mid race. Which would be appreciated over just accepting that the ult is gonna be less exciting.
    B-but the game should go around people who never played a video game before, think about a Sastasha run at level 100 synced? god surely that can potentially make people cry in tears because how hard its actually in terms of mechanics. In fact what SE needs to do its to prevent people dying once from all, thats it, no more deaths in the game if your character goes to 1 hp it can't die but will do less damage.
    (0)

  2. #12
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,601
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    To those that cleared, I have a question: To what degree would you say is the duty easier, and to what degree is just you and your party being better players/hardened by DSR and TOP?
    (1)

  3. #13
    Player
    Akamadoshi's Avatar
    Join Date
    Apr 2018
    Location
    FFXIV
    Posts
    181
    Character
    Evander Achilles
    World
    Sophia
    Main Class
    Pugilist Lv 30
    Did you clear FRU through static or PF?

    I am working on FRU and believe me when I say that PF is struggling hard with 2.5 crystal phase DPS check because it is very tight.
    You may look at it and find it easier when you got a static "doing call outs" and needing to only focus on your DPS...
    but in PF we must think, calculate, work hard, not miss DPS output and every player of PF plays differently. I think this is fine.
    Raid wide has often wiped and even as much as a day ago a streamer who went as healer died to damage because it was too high.

    The DPS check is tight, I know where I play it is heavily strict with mitigation/heal and shield rotation or the group dies.
    I don't know if you have static or do PF it doesn't matter, you mention static having picto is unfair, it seems that picto makes DPS check easier.
    THIS is true, there is no mistaking it, this is very very true because it is proven to be and many PF only ask for picto casters.
    But it doesn't mean the rest of the gimmick is easier or harder. I feel yes, for those veterans this may look easier and they hoped for harder.
    I get it, I do not blame them and I will vouch for them, but then you have TOP where it was too painful and frustrating.
    So what do we want SE to focus on? Job balance or Ultimate balance? As a deep dungeon enjoyer our community does not complain we only get one deep dungeon every expansion - we had even no deep dungeon in 1 entire expansion. At least they give ultimate content and people are still complaining about it and this will discourage the team "What can we do to satisfy EVERYONE" it is really rough. So giving feedback is fine, but the complaint of what is wrong about the ultimate raid doesn't sound so significant to really take into account.

    I think something like "I think this ultimate was good if there was another phase added" or "I think one more wall gimmick would have balanced the difficulty" makes more sense. Do not judge the damage by what you see in STATICS, it will never be the same in PF, and both need to be taken into account. This is just my opinion. It is OK to disagree! I wanted to share my opinion.
    (1)

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