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Thread: Just Nerf Picto

  1. #101
    Player LibitIncarne's Avatar
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    Jul 2024
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    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Infindox View Post
    So the thing they tried to do with the limit break didn't even matter lol.
    because Pandora's Box doesn't require a Tank LB to survive, and even if it did then it's at the final phase and you have enough time to rig the low hp heal/survive with barely any hp mitigation LB gains for that
    (1)

  2. #102
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
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    251
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 90
    This is not a competitive game and no one in the gaming world cares about clears in FF14, so why would you?

    How about they first kill the plugins so people can't do Ultimates with a one-button-rotation and screen overlays?
    (2)

  3. #103
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
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    640
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by LibitIncarne View Post
    so uhhhh, 4 picto FRU just happened https://x.com/takomi_82_96/status/1872903535735828526
    was this any faster compared to your standard run or something?
    (0)

  4. #104
    Player LibitIncarne's Avatar
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    Jul 2024
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    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CVXIV View Post
    was this any faster compared to your standard run or something?
    Due to the phases ending at the cast of a skill that's an enrage unless you get to below 10% HP, no.
    But this means that 4 Pictomancers are able to deal enough damage despite:

    - Having 0 passive LB gain (And no Melee LB)
    - Only having 3% VIT/[Main Stat] party bonus instead of the usual 5% that full parties will give you if you have a melee and a physranged
    - Their buffs not stacking in the way that, for example, Dragoon, Monk, and Bard's would
    - Not having stackable mitigants (No Feint, no party mit from physranged, etc)

    This is on-par with the 0 healer TOP clear in its disregard for basic game design that the developers are showing.

    The "no natural LB gain if there are duplicate jobs" mechanic that was added to Ultimates to prevent people from doing THIS EXACT THING turned out to be completely pointless. People have already done duplicate job clears of UWU after the change, but "that's uwu lol". No, it's FRU and this just shows how broken PCT is in any fight with downtime that you don't need to move in.
    (2)

  5. #105
    Player
    Daralii's Avatar
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    Jul 2015
    Posts
    2,767
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 92
    Quote Originally Posted by CVXIV View Post
    was this any faster compared to your standard run or something?
    It's mostly just comical that it's possible. 7.1 added an LB generation penalty to ultimates if you stack a single class specifically to try and prevent things like that, and yet it's still possible.
    (2)

  6. #106
    Player
    St0rmy's Avatar
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    Jun 2021
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    79
    Character
    Stormy Bolt
    World
    Hyperion
    Main Class
    White Mage Lv 100
    I can see it now...

    "ATTENTION FFXIV PLAYERS.

    We have heard you concerns regarding the current state of job balance, we are aware that some jobs may be preforming better than intended.

    Thus, coming in 7.5, We have plans to buff other jobs to the higher preforming jobs level. Please look forward to it."

    Realistically I was content if their party buff got changed to a selfish buff but honestly I think that they're just gonna have to cut the potencies. This job just has everything. It has good mobility (like who seriously thought that smudge, needed such a low CD AND free Sprint?), Mitigation, and Party Buffs. If they want this job to contend with the top dogs like SAM and BLM it shouldn't offer support options.
    (2)

  7. #107
    Player
    Nasigno's Avatar
    Join Date
    Jan 2023
    Posts
    32
    Character
    Mayumi Ichikawa
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by St0rmy View Post
    I can see it now...

    "ATTENTION FFXIV PLAYERS.

    We have heard you concerns regarding the current state of job balance, we are aware that some jobs may be preforming better than intended.

    Thus, coming in 7.5, We have plans to buff other jobs to the higher preforming jobs level. Please look forward to it."

    Realistically I was content if their party buff got changed to a selfish buff but honestly I think that they're just gonna have to cut the potencies. This job just has everything. It has good mobility (like who seriously thought that smudge, needed such a low CD AND free Sprint?), Mitigation, and Party Buffs. If they want this job to contend with the top dogs like SAM and BLM it shouldn't offer support options.
    SAM isn't top dog though? Its been towards bottom of all the jobs as of late. That is why DRG/MNK has been the top melee DPS for most the tier with a few trades with VPR, Cause again. rDPS matters more than how much non-buff damage you provide to the group. So I do hope you are joking about SAM being top dog, as it is not even in top 5 of all the jobs, least of all I can understand poking at competing with VPR/BLM, which is what is happening as intended.

    It is how it is designed, which is the ironic point cause if you remove the raid utility it will not perform to their designed intention is compete. So unless you want to see it get even higher potency skills? Cause that is what would happen, they would instead buff its potency to compete, as right now without that potency buff with removed utility, PCT would be doing in realm of SMN/RDM making it pointless to bring compared to something that can rez.
    (0)

  8. #108
    Player
    BillOverdoer's Avatar
    Join Date
    Oct 2021
    Posts
    3
    Character
    Bill Overdoer
    World
    Lamia
    Main Class
    Summoner Lv 100
    I really wish they just nerfed Picots crazy potencies. I'm literally not even seeing gaols on PA in TEA even with 2-3 deaths because Pictomancer damage is just way too high, Alexander just dies in the middle of almighty judgment. I can only imagine how abysmally easy the dps checks are in UCOB and UWU nowdays when you have Pictomancer and Sumonner in your parties. The power creep really set itself in, and it will only get worse for the older ultimates. It'll also be straight up bad for the game if they actually buffed every single dps to compensate for Pictos dmg.

    They really need to stop with this job homogenization and the blatant attempts to make the game even more braindead.
    (3)

  9. #109
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,154
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    It's funny that Yoshida and Devs said they wanted to make Dawntrail more harder than Endwalker, but now just 1 job is making things easier than before. Savage was made easier as they tuned savage to 7.0 damage numbers, but PCT was overtuned, but rather than bring that 1 job back in line after they buffed it at launch compared to how it was during the media tour and forgot to recalculate the fights themselves, savage became easier xD

    At this point is clear Dawntrail and its design for boss fights cannot be balanced due to PCT. So remove the Job until 8.0 when all others gets their so-called uniqueness reworks xD

    They can now just as well remove Limit Break as a feature as people do not care about losing their gauge generation.
    (0)

  10. #110
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,047
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Altera View Post
    It's funny that Yoshida and Devs said they wanted to make Dawntrail more harder than Endwalker, but now just 1 job is making things easier than before. Savage was made easier as they tuned savage to 7.0 damage numbers, but PCT was overtuned, but rather than bring that 1 job back in line after they buffed it at launch compared to how it was during the media tour and forgot to recalculate the fights themselves, savage became easier xD

    At this point is clear Dawntrail and its design for boss fights cannot be balanced due to PCT. So remove the Job until 8.0 when all others gets their so-called uniqueness reworks xD

    They can now just as well remove Limit Break as a feature as people do not care about losing their gauge generation.
    They specifically changed the media tour potencies because the job was basically non functioning in the media tour

    Unless you consider spamming rainbow drip in AOE and never pressing hammer or starry below 92 as “functioning”
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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