Last edited by ShariusTC; 12-11-2024 at 04:24 PM.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
Do you, though?![]()
What is there to take a break from? Aren't we all on forced breaks for 4 months at a time? Last I checked it took me 3 days to finish this current patch and that was taking it slow and not even teleporting.
Not me. The new patch has been out for a couple weeks, and I'm guessing I'm still smack dab in the middle of it (did the new dungeon, haven't been to the new TP crystal other than to attune to it, so guessing there's a bit more to go). That's not to mention getting my crafters going again, maybe gatherers, and of course continuing the FATE and Achieve grinds that I enjoy. I still have most of 2 variant dungeons from the last expansion to explore, never even touched IS yet...I have plenty to do that I'm looking forward to.
Yes, but that doesn't mean there is actual new content. You're just tackling what's there at a glacier pace. No offense.Not me. The new patch has been out for a couple weeks, and I'm guessing I'm still smack dab in the middle of it (did the new dungeon, haven't been to the new TP crystal other than to attune to it, so guessing there's a bit more to go). That's not to mention getting my crafters going again, maybe gatherers, and of course continuing the FATE and Achieve grinds that I enjoy. I still have most of 2 variant dungeons from the last expansion to explore, never even touched IS yet...I have plenty to do that I'm looking forward to.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Yeah, that's the thing. I generally only play XIV for 2 hours a day max these days. Back when I could binge no life the game and spend 6-8 hours a day, I too would have been done with everything in the span of a weekend.
Can't do that any more, too many responsibilities. Adulting sucks.
Last edited by Catwho; 12-12-2024 at 08:51 AM.
There is an opposite argument to that, which is that some people tackle it at a lightning pace and then wonder why there's nothing left. Streamers have especially always been guilty of this - they blast through content in an unrealistic way that most of the playerbase doesn't, taking advantage of the fact they get paid to play games all day and that good players tend to follow their streams and help them clear faster than others would. For example, if a streamer now says "ultimate, savage, extremes and criterions complete, what else is there to do?" it doesn't really reflect how a lot of players will spend months progging them.
Although most of it isn't Endwalker stuff, I've got to agree I'm still working on various things myself, personally, including daily Frontline, leveling my last 2 battle jobs for the mount, daily mentor roulettes for the grind, remaining TT cards, weekly alliance raid and more FATEs. I just finished my long 200 voucher Island Sanctuary grind, beast tribe ranking and a bunch of others, and didn't really start with the scrip grind yet.
None taken, and I think you're ignoring that most of what I mentioned is either DT content or "evergreen" content (such as leveling various jobs). I guess I also could have mentioned doing things like Hunt trains (in DT content), the weekly Raid 4 for the weapon drop (DT content), and a weekly Jeuno (ditto). I get in a fair amount of playtime; it's just mostly "repeatable" stuff rather than "progressing" stuff. Catwho also brought up a great point - the prime demographic for MMO's isn't teenagers, college kids, and young adults like it used to be. It's still those same human beings, but now we have families, full-time careers, and so on.
As I like to say, I look back fondly on the days of shouting for /lfg in XR to put together a WC run in WoW (which itself could take a couple hours just to run the dungeon)...I also couldn't imagine even trying to do something like that today, let alone thinking it a fun use of my time. MMO's today are primarily geared toward people who only have limited playtime compared to the past, so I'd say I'm consuming the FFXIV content at the "intended" rate, and the "issue" occurs when people blaze through it faster than it's humanly possible to create, then complain there's nothing else to do.
I do think this game is catering more to older adults with families than this genre used to, but from the stats I see plenty of people who are 18-23 play as well and from memory I used to meet families all the time back in the old days.
I'd argue that MMOs used to flat out be unhealthy even for someone with unlimited time, because they'd go out of their way to consume all your time - even that which is used for eating and sleeping. Whether people were teenagers or married couples, they had to contend with games that didn't respect their time and try and cope with it.
This game has lots of short bursts of 10-20 minute things (be they beast tribes, trials, raids), or that you can stop any time at regular intervals (like Field Ops or farm parties), to solve that problem. In isolation, of course this fact becomes an easy target for people to say "it's only 10 minutes of content" but obviously it's not seeing the forest through the trees because you can mix and match those 10 minute pieces of content together depending on time availability.
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