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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by orestaklos View Post
    I sometimes watch my partner playing Healer on WoW and tbh it is much more thrilling healing the party. It comes down to that players are getting random attacks from adds and bosses, not only the tank takes the damage. Plus the adds and bosses hit much more than ffxiv. Also Mana managment makes the healer consider which prio on healing to hold.
    That's really the biggest thing, the random unpredictable damage spikes/output.

    FFXIV could patch over its current issues, by making most~all bosses do any or all or a combination of:

    1. Fire random shots into the raid every autoattack, hitting 1-2 people for 25%-40% of their health.
    2. 360° cleave on autoattacks, hitting all melee characters.
    3. Shoot random lines or circle AoEs, hitting everyone for 10%-20% of their health.
    4. Crit on their autoattacks or "pierce", ignoring damage reductions for one autoattack.

    All of these would most importantly making healing unpredictable. Meaning the usual "Use one of these oGCDs after every major mech" no longer works, damage is not even, it needs per-case handling. It also happens constantly, - hopefully - running our CD-based oGCDs out and then we have to heal with GCDs.
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Carighan View Post
    That's really the biggest thing, the random unpredictable damage spikes/output.

    FFXIV could patch over its current issues, by making most~all bosses do any or all or a combination of:

    1. Fire random shots into the raid every autoattack, hitting 1-2 people for 25%-40% of their health.
    2. 360° cleave on autoattacks, hitting all melee characters.
    3. Shoot random lines or circle AoEs, hitting everyone for 10%-20% of their health.
    4. Crit on their autoattacks or "pierce", ignoring damage reductions for one autoattack.

    All of these would most importantly making healing unpredictable. Meaning the usual "Use one of these oGCDs after every major mech" no longer works, damage is not even, it needs per-case handling. It also happens constantly, - hopefully - running our CD-based oGCDs out and then we have to heal with GCDs.
    #1 sounds awkward as heck, so I'd only ever want to see it on fitting bosses (i.e., used sparingly). #2 would just mean that you shouldn't bring (any more than a single) melee to the fight, so iit should only come with commensurate risk added for ranged as well to balance it out. #3 is fine but only if staggered from less random nukes. #4's crit is fine, but removing tank agency by having it ignore tanks' primary role-specific skill-expressor is not.

    All this being said, all it takes to deplete oGCDs is to increase relative healing requirements, not necessarily to randomize damage. The (somewhat-)unique affordance of randomization is to oblige healers to leave oGCDs on reserve for emergent high intensities (especially if not forcibly spaced away from the already scheduled damage intake).
    (2)