I was more commenting on the idea that the overloaded healing kit not being enough for bad players who don't know how to utilize it.I think it's more that if your DPS is bad, in most encounters it just means the fight takes longer.
If your healer is bad - and tanks are not self-sufficient - then you wipe. This would be fair design only if the DPS being bad also wipes you, meaning even trashmobs come with an enrage timer basically. Which would be okay for me, so long as it's relaxed enough?
I think in this particular case though, FFXIV's strict avoidance of true hybridization of roles rears its ugly head, though: If no class was really only ever one job only, then your one healer dying in a dungeon fight wouldn't be an issue anyways: Maybe the Paladin is half-healer anyways, so is the Red Mage, who can also rezz. Maybe the tank dies and the Monk or the Sage can take over for that, etc etc.
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