Quote Originally Posted by Naychan View Post
The rest of the community would go ballistic about it being to hard (push button get pizza). Also while healing works this way in many games ffxiv is not built for that. Content should be doable within 30-45 min for a dungeon and 45-60 for a 24 person raid. If they did what you suggested it might take longer to clear and they are worried it would frustrate people.
Not really, comparatively speaking most games have less health on their enemies than here since not everyone is a "DPS and also xyz", in particular not healers. Yeah I know GW2 exists but unlike FFXIV, GW2 was quite explicitly built for this "everyone is DPS first and foremost" and doesn't even have roles in the traditional sense.

Quote Originally Posted by Naychan View Post
Also, not everybody could keep up with that type of healing therefor we would need skilled players which defeats the purpose of dumbing down healers so everybody can play them (I'm not saying anybody is not skilled, I'm just looking at it the way yoshi envisions it). I agree our focus should not be dps but with all the healing we do in general content what else is there to do?
That's kinda my point, the damage should not be so high that you have to nerve-wrackingly heal like a maniac, rather you "spam" healing. The way you "spam" your nuke now. Nothing special. In easier content like dungeons, you should be "fine" just spamming Cure/Benefic/etc, and sometimes casting the odd group variant. You can do much better (and in turn gain time for some nukes/AoEs), but it would not be required.

And then scale for normal / extreme / savage / ultimate / criterion savage from there. The last basically works like I'd envision things on many trash pulls, tbh.

Quote Originally Posted by Supersnow845 View Post
If WHM is the easy healer why does it have arguably the highest non glare ratio of any healer
Technically speaking, I cast Glare less often on my Astro than on my White Mage...