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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Exactly PCT’s filler would be boring as dirt if it was just fire in red, aero in green and water in blue. Its filler works because it’s 4 seperate parts that interact with each other
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,140
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Exactly PCT’s filler would be boring as dirt if it was just fire in red, aero in green and water in blue. Its filler works because it’s 4 seperate parts that interact with each other
    It's interesting that's how most combos work in PvP. I think they're largely not designed to interact with the rest of their job's kit since its encounters are way faster and unpredictable. You're never guaranteed to actually be able to execute them fully so they can't put much behind it.

    Their idea behind healers probably also runs under a similar notion, incoming damage should be at varying rates and amounts via content design and human error, leaving less room for a real rotation, but content design is very static and they also don't leave room for human error in harder content, where it's more likely to happen.
    (1)