Because the game design isn’t inherently limiting to more interesting healing even if there is a limit to how high they could jack healing up
You could literally port HW SCH 1 to 1 into the modern game and it would still be able to clear all content. The game design is limiting from the perspective of making certain aspects of healing more interesting but the current encounter design itself doesn’t preclude well designed healers, they just don’t actually fix the healers
Until they actually present us with encounters that couldn’t be cleared by a ported HW SCH to me the problem clearly remains with job design, not encounter design. Is encounter design still a stale mess; you bet it is. But it’s not the core problem of why the modern healers are crap



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